Cocomonkey's Profile
I'm called Tim. I've been playing Dink since it came out, when I was a young, dumb kid.
158: Mayhem Author: Paul Pliska Release Date: June 18, 2003
"It doesn't get much eviler than this!"
REPUTATION NOTE: This DMOD is part of the select group with a score of 9.0 or better (9.0) on the Dink Network.
"Mayhem" is an arcade-style DMOD where you, the Black Knight, punish a town of rebellious peasants by killing as many people and destroying as much stuff as you can within a time limit. It finished a strong second in the contest.

You want points, don't you? Sure, everybody does.
This is a compact, dense experience that's really well put-together. The town is surprisingly big, and there's way too much stuff in it for you to have any hope of destroying most of it in six minutes, which is the longest time limit option. Going for a high score could take some very tricky route planning. If you can find and kill the hidden rebel leader, he's worth 200 points; you can also get 100 just for destroying a Dink Smallwood monument. I got a score of 607 on my first successful six minute run. It is surprisingly easy to get lost enough in town that you fail to get to the exit before time runs out, which results in no score at all.
The only problem I ran into is that if you leave the MIDI selection on the default 1812 overture, the title screen music just keeps playing instead, which is a shame.

There are lots of different locations for you to bust up; each of them has some unique features to make things interesting.
Most things can be destroyed for at least one point: plates, windows, torches. The only people you can't kill are the good guys who show up to try to stop you. A gold knight will sometimes turn up, but if you're really unlucky, you'll be facing Dink Smallwood. Dink is quick with a sword and can throw Hellfire at an alarming rate. If you see him, you'd better get out of the current screen as quickly as possible. Dink's AI here might be the best I've ever seen in an enemy for this game. He even tries to protect the townsfolk from you. A DMOD with an evil protagonist on a larger scale with a Dink like this as a boss would be extremely cool.
"It doesn't get much eviler than this!"
REPUTATION NOTE: This DMOD is part of the select group with a score of 9.0 or better (9.0) on the Dink Network.
"Mayhem" is an arcade-style DMOD where you, the Black Knight, punish a town of rebellious peasants by killing as many people and destroying as much stuff as you can within a time limit. It finished a strong second in the contest.

You want points, don't you? Sure, everybody does.
This is a compact, dense experience that's really well put-together. The town is surprisingly big, and there's way too much stuff in it for you to have any hope of destroying most of it in six minutes, which is the longest time limit option. Going for a high score could take some very tricky route planning. If you can find and kill the hidden rebel leader, he's worth 200 points; you can also get 100 just for destroying a Dink Smallwood monument. I got a score of 607 on my first successful six minute run. It is surprisingly easy to get lost enough in town that you fail to get to the exit before time runs out, which results in no score at all.
The only problem I ran into is that if you leave the MIDI selection on the default 1812 overture, the title screen music just keeps playing instead, which is a shame.

There are lots of different locations for you to bust up; each of them has some unique features to make things interesting.
Most things can be destroyed for at least one point: plates, windows, torches. The only people you can't kill are the good guys who show up to try to stop you. A gold knight will sometimes turn up, but if you're really unlucky, you'll be facing Dink Smallwood. Dink is quick with a sword and can throw Hellfire at an alarming rate. If you see him, you'd better get out of the current screen as quickly as possible. Dink's AI here might be the best I've ever seen in an enemy for this game. He even tries to protect the townsfolk from you. A DMOD with an evil protagonist on a larger scale with a Dink like this as a boss would be extremely cool.
Cocomonkey has released 11 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Crazy Old Tim Plays All The D-Mods Volume 2: 2005-2015 (PDF) | Miscellaneous | 9.7 | June 16th, 2018 |
| Crazy Old Tim Plays All The D-Mods Volume 1: 1998-2004 (PDF) | Miscellaneous | 9.9 | June 16th, 2018 |
| Dink Smallwood: Achievement Unlocked Edition | D-Mod, Add-On | 9.5 | February 17th, 2015 |
| Dinkgon Warrior | D-Mod, Quest | 8.0 | February 2nd, 2015 |
| Malachi the Jerk | D-Mod, Quest | 8.9 | October 6th, 2014 |
| Crazy Old Tim Plays the DMODs of 1998 | Miscellaneous | N/A | September 8th, 2014 |
| Crazy Old Tim Plays the DMODs of 1999 | Miscellaneous | N/A | September 8th, 2014 |
| Crazy Old Tim Plays the DMODs of 2000 | Miscellaneous | N/A | September 8th, 2014 |
| Tragic Death of Zink Smallwood (The) | D-Mod, Romp | 5.9 | May 13th, 2006 |
| Crossroads | D-Mod, Unfinished | 3.6 | July 27th, 2001 |
| End of the World (The) | D-Mod, Quest | 4.5 | March 29th, 1999 |
Cocomonkey has written 5 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| The best way to play Dink Smallwood | GNU FreeDink | Normal | 9.7 | March 15th, 2014 |
| Probably the best joke DMOD | Goblin Trouble | Normal | 6.9 | September 15th, 2013 |
| Utterly without value | Mike Dingwell's First D-Mod | Normal | 0.2 | September 6th, 2013 |
| I Really Liked the Concept For This Dmod | World of DinkC | Featured | 6.0 | May 9th, 2006 |
| This Was a Very Good Dmod | Green Voice in my Head (The) - Part 1 - Hangover & Agony | Featured | 9.0 | May 9th, 2006 |

9.7
8.0
5.9
3.6
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