The Dink Network

Dink Racer

Description
"Grab the gold and avoid the stones, that's what it's all about in this arcade-like game!"
Released:September 15th, 2002
File Size:501.32 KB
Release Notes:v1.00
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January 3rd, 2003
v1.00
Score : 5.0 fair
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Christiaan
Bard Netherlands xbox
Lazy bum 
Dink Racer... I had this idea for a while too, bit then I realised it just wouldn't work. The gameplay would be too boring and would just be no fun. Now, Joeri has actually made a Dink racing game, and I must say, it isn't all that bad what he made out of this.
The scrolling tiles are nice, and the idea of dodging rocks are basic, and remind me of these classic handheld games.
It is nice you can grab gold, to be able to get some sort of high score, which adds replay value.
So far so good, but there are just some things I didn't like at all.

First of all, graphically, the game fails to impress, hardly even passing 'average'. All levels look just the same.
Next, the rocks. A good idea - rocks on a road, but again, every level is the same, same rocks, only more of them.
Also too little music.
Like I said, you just can't make a very entertaining Dink Racer, it would just grow boring.

Some suggestions though, a perfect Dink Racer would be like this game, but then:
- Have different graphics for different tracks
- Have more music
- Not only rocks, but other things as well (cars?)
- Hall of Fame, or something like that

With all these things added, I would give Dink Racer somewhere near the 7, which isn't even a great score. Just forget the race genre, make rpg's -or at least fun genres- and no racing titles.

GRAPHICS 5: Not very good. Too little variation is fatal for a game like this.
SOUND 6.5: Not too bad, but just too little, which adds to the boredom.
GAMEPLAY 5.5: Somewhat fun, though way too repetive.
LASTING APPEAL 4: Grabbing gold is a good idea, but too little variation makes the game virtually boring.

TOTAL: 5.0

Not a bad attempt at a race game, but could be improved heavily