The Dink Network

A False Hero

A screen of the D-Mod. Fire is boring. From the COTPATD project. The final (and only) boss.
The end for Smallwood is near. A false hero is after him. Only you can save the people.

(the end script doesn't work very well, but I can't post it on the DN because it would spoil the ending).
Released:July 25th, 2010
File Size:221.32 KB
Release Notes:The previous game (which was never uploaded) was glitched, so I fixed it all up.

-Boss is more reasonable as a boss. More HP, actually moves, etc..
-Depth Que errors are (mostly) fixed. Don't talk to me about these.

Play:Play this D-Mod right now in your web browser! (More Info)
July 26th, 2010
Score : 5.0 fair
Peasant He/Him Sweden
So, this is Skorn's (or Absolution as he prefers to be called now) second D-Mod. It was indeed better then his first attempt but not much.

The story is explained pretty well in the .diz: "A false hero is killing people who he thinks might be a threat to him. Dink is one of them." . When I heard this I actually got excited, it sounds like the plot of an excellent crime novel (well, maybe not excellent but an OK). I imagined Dink trying to solve a mystery while people where dying around him, how he gathered clues and finally could reveal exactly who did the murders and how he did it. Well, after playing it I can say that it wasn't an excellent crime novel, not even an OK one.

When Dink comes in the picture everyone is already dead, you just have to walk around aimlessly until you find a man who says that the killer is in his basement. Then you kill the murderer and Dink says that the game is over.

What I liked was the mapping, which was detailed and nice to look at. Also I loved the first MIDI, it actually made the first screen quite scary and mysterious. I could feel my heart beat faster.
Another good thing was the variety of monsters. We had the Bonca, pillbug and slime and all of them was balanced good, not too hard nor too easy.

There was also some bad things in this D-Mod,obviously. The first one was the lack of interaction with other people and environment. In a D-Mod like this you want to talk to people to, as I said earlier, gather clues to solve the mystery. The only things you could talk to here was the dead bodies, the killer and the guy who told you where the killer was.
There was also some problems with the mapping, even though it looked good most of the time. I'm thinking about deph que and hardness issues. For example; you could walk through the diagonal fence, and through the fire and stand behind it at one point.
It was also disappointing that there where so many houses which you couldn't enter.
In the good section I said that the monsters was well balanced; well the boss wasn't. If you are a somewhat good player he shouldn't even hurt you. As a matter of facts he doesn't even follow you. Another annoying thing was how he every time you hit him mad the girl scream and said that he was too weak. It drove me nuts. For the next version you might want to add a random there with different lines and maybe only make him scream on like 1 out of 5 hits.
After defeating the boss the game Dink just stay frozen, and you have to force the game to end.

I don't recommend this game; it was boring and just pointless.
But it wasn't bad, it just wasn't good.