Attack of the Army (The)
Description
Description not available.
| Released: | August 21st, 2003 |
|---|---|
| File Size: | 242.19 KB |
| Release Notes: | 1.0 |
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OK, this is...poor.
Strengths : You... get massive strength, defense and magic stats? Is that a good thing? The midi is OK I guess...
Weaknessess : Why say the F word within the first minute, for no reason? It's pointless and cheapens the d-mod.
Spelling and grammar is poor.
A secret? Hardly!! A tree blocking off a path, which you HAVE to go down if you are to progress throught the game. Not much of a secret, more of a necessary place to go.
I don't like bringing other people's review into my own, but must mention lancemads unbelievable assessment of game balance. It is AWFUL!! If you don't get the "secret" it is nigh on imposible to complete, and if you pick up all the (not hidden) power ups, a simple monkey who could only bash the punch button could beat the final boss.
And I don't think placing 50 odd knights in one room is good game design, do you?
Poor mapping, with bad placement for tiles and sprites (hedges halfway up buildings?) as well as MANY sprites which do not screenmatch.
The game also seems to like bombing out, which I don't understand. Very stupid.
So I hate to be this cruel, but it is another poor d-mod. Though it is a lot better than glennglenn's earlier creations, so he is certainly making progress...of a sort.
Strengths : You... get massive strength, defense and magic stats? Is that a good thing? The midi is OK I guess...
Weaknessess : Why say the F word within the first minute, for no reason? It's pointless and cheapens the d-mod.
Spelling and grammar is poor.
A secret? Hardly!! A tree blocking off a path, which you HAVE to go down if you are to progress throught the game. Not much of a secret, more of a necessary place to go.
I don't like bringing other people's review into my own, but must mention lancemads unbelievable assessment of game balance. It is AWFUL!! If you don't get the "secret" it is nigh on imposible to complete, and if you pick up all the (not hidden) power ups, a simple monkey who could only bash the punch button could beat the final boss.
And I don't think placing 50 odd knights in one room is good game design, do you?
Poor mapping, with bad placement for tiles and sprites (hedges halfway up buildings?) as well as MANY sprites which do not screenmatch.
The game also seems to like bombing out, which I don't understand. Very stupid.
So I hate to be this cruel, but it is another poor d-mod. Though it is a lot better than glennglenn's earlier creations, so he is certainly making progress...of a sort.












