Epochs & Aeons: Part One
Description
Part One of Epochs & Aeons is about introducing the characters and the plot. The majority of the game is made up of cutscenes. Most of the questing is only a simple fetch quest.
I hope you enjoy it.
I hope you enjoy it.
| Released: | March 1st, 2015 |
|---|---|
| File Size: | 1.44 MB |
| Downloads: | 966 |
| Release Notes: | Fixed issues in scripts that prevented game completion if certain ingredients were gathered prior to meeting Shiva Fixed issue that allowed the gathering of multiple vines Added a kill_this_task() line into n-dark.c to prevent game crashes. Added a set_dink_speed() in start-2 so saving a game state with reduced speed no longer lingers into a loaded game. |
| Play: | Play this D-Mod right now in your web browser! (More Info) |
![]() | |
This demo has a compelling mystery premise and the forest is quite atmospheric. It features two playable characters, which I thought was impressive from an author who must've been very green at the time (extra green for a leprechaun). It also has some annoying things: gameplay gimmicks like randomly slowing Dink down, the dialogue meanders sometimes, the tasks you have to do are unclear fetch quests and the scripting can break so that random sprites start getting deleted.
Wait, it's not a demo?! It's the first part of a longer adventure? Well, same difference. As the beginning of a bigger thing it does a good job setting the stage, but since the other parts don't exist beyond a script / dev file thingy for part two, it's rather meh.
Wait, it's not a demo?! It's the first part of a longer adventure? Well, same difference. As the beginning of a bigger thing it does a good job setting the stage, but since the other parts don't exist beyond a script / dev file thingy for part two, it's rather meh.
| Topic | Posts | Poster | Last Post |
|---|---|---|---|
| More bugs I'm afraid | 12 | Paul | October 17th 2014, 10:08 AM |
















