The Dink Network

Attack of the Goblins (The)

Oh no, goblins! From the COTPATD project.
Description
Oh my, not again!

They're attacking.

Just simple.

Released:May 24th, 2008
File Size:813.02 KB
Downloads:5
Release Notes:Initial version.
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September 6th, 2009
v1.00
Score : 3.0 tolerable
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Peasant Male United States xbox steam
Love! True love! 
Story
Dink is attacked by a goblin on his way to Martridge's house, which means there is a war. The king sends you your merry way to stop the war by killing all the goblins.

Gameplay
Very unbalanced. You start on a screen with a line of barrels, all filled with strength potions, and a goblin. You don't even have to kill the goblin to go down the stairs (that sound like a door). The next screen is Martridge's house...it has a fireball scroll on the table, which, oddly enough, looks like a mushroom. You can talk to Martridge, he'll tell you you need to go talk to the King...and if you talk to him again, he says the same thing. Out the door, and you're in yet another screen loaded with barrels full of strength potions. And, like killing the goblin and talking to Martridge, talking to the King isn't necessary to progress with the story. Walk into the blue star (that also sounds like a door) and you'll be in a screen with a few gold hearts, a red heart, several goblins, and a slayer. Taking the gold hearts along with all the strength potions will make you nearly invincible. And, the slayer is the only monster that unlocks the screenlock. So if you don't kill the slayer last, the screen stays locked. Up a screen, and you'll talk to a rock/fence/invisible sprite, that is, apparently, the author of the D-Mod. The End.

The Bad

No borders to indicate where screens end, except for Martridge's house.

All warps sound like doors.

If you don't kill the slayer last in the second to last screen, the screen stays locked.

Too many power ups.

Grammar and spelling errors.

The Good
Although this may not be the best D-Mod of all time, it wouldn't be too bad if the slayer problem was fixed, the power ups were a little less numerous, and the spelling and grammar was fixed. The warps sounding like doors (besides doors, of course, they're supposed to sound like doors) thing is in many D-Mods, I don't see why I should pick on this one for it. The tiles could be changed in some places, but other than that, it wasn't that bad, at least not in my opinion.