The Dink Network


One of the more appealing screens from Apex. From the COTPATD project. One of the less appealing screens from Apex. From the COTPATD project. A screen form the D-Mod
Dink is brought to Apex by the Creator Gunter, to find the 6 golden eggs of Queen Ducklinda. He is helped along the Way to various Towns and Caverns such as Hebron, Bloom City, Grondal's Camp, Wilkes-boro, Kronstat, Castle Dunruff and finally To Gold City.

His Nemisis is the Evil One, Domar the Great, who has casted a spell into 5 blue birds and presented to the King. Young Lance became a puppet King for Domar, and is imprisoned at the Kingdom of Apex Castle Dunruff. He has stolen the Golden eggs 6 in all, and has casted a spell of infertility upon all creatures and peoples of the realm. His power are consummed in 6 Golden Rocks. So now Dink must find the Gold Rocks and give them to Gunter to crush them. Then Peace and Stability will reign for ever in the Kingdom of Apex.
Released:February 23rd, 2005
File Size:3.99 MB
Release Notes:v1.02
Play:Play this D-Mod right now in your web browser! (More Info)
February 19th, 2005
Score : 5.5 fair
This is clearly an early draft of what could become an excellent game. At this point, it is far too "buggy" to receive a better rating, but it could be a great game with more work.

There are lots of hardness errors (on nearly every single screen, in fact). At several points my computer crashed.

There are also simple plotting errors that hurt the gameplay. For example, you can accidentally walk onto the screen where the wizard gives you fireball magic, long before anyone tells you about the "secret island where you can get fireball magic." If someone gives you an item, you can simply talk to them again to get another one (I wound up with 3 firebows!). Similarly, when you find the magic well, keep talking to it to indefinitely increase your stats or money. Sometimes, you "complete" quests without completing it (e.g., the lady asked for 3 mushrooms, I found only two, but she thanked me for finding all three; I later found the third, but it was then useless). Another problem, the long rambling discussions that you can neither SPACE-bar through or quit. There are many causes for similar complaints in this game.

These negatives, unfortunately, outweigh the considerable positives, which include a rather interesting plot. Once the errors and plot defects are fixed, I'll play it again, and it may rate a 9.0 (or better).
TopicPostsPosterLast Post
Can't find the cave5bcerenoDecember 18th 2009, 10:37 PM
Apex - The white key18Captain VicJune 29th 2009, 09:54 AM
wheres the key2arossowOctober 31st 2008, 05:22 AM
stuck talking to white wizard at beginning6arossowOctober 31st 2008, 04:02 AM
can't anyone remember, HOW?!4lanceMarch 24th 2008, 08:22 PM
Helppp?!12RAJESHMarch 22nd 2008, 08:32 PM
can't download1lanceMarch 17th 2008, 10:43 PM
walkthrough4davey7801June 5th 2007, 04:41 AM
Stuck1rajeshMay 25th 2007, 05:08 AM
Finished Apex2jdswhmsiMarch 17th 2005, 08:55 AM
Crashing at the well8bcerenoFebruary 20th 2005, 02:04 PM
Boat?3bcerenoFebruary 20th 2005, 05:46 AM