The Dink Network

Kill Murdoock! 2 Demo

A world map, but with nowhere to go. From the COTPATD project.
Description
This is a (really) short demo of my upcoming D-Mod, Kill Murdoock! 2, which is pretended to be a sequel of my previous D-Mod.

This release contains only an intro sequence, a little map and one location. More information in readme.txt
Released:November 11th, 2006
File Size:711.33 KB
Downloads:774
Release Notes:0.01
Play:Play this D-Mod right now in your web browser! (More Info)
 
April 24th, 2013
0.01
Score : 3.0 tolerable
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
The game starts out with DInk buying a house. Then before Dink can enter his newly bought house, Murdock's son pops out of nowhere, magically creates fences around dink, and burns the house down. This is done really well. Then he goes, "Haha, this isn't over yet, DInk. Haha!" and poofs away along with the fences. So you walk to the next screen where a mailman gives you a letter because games are always super convenient like that. The letter was something about your father being found dead in a cave and the funeral is being held tomorrow.

The game has something really neat happen though. For world roaming, you become tiny and you see the whole explorable area on one screen. Anything that you can enter will say so through a touch command. Then if you talk to it you'll enter. While exploring the map you'll randomly get encounters with enemies. Though in the demo it's only boncas.

I'd be excited if Neo was actually going to finish this game because it seems like it could be really fun and unique. Oh well. I'd say, don't bother with this.