The Dink Network

Shadows of Death

The results of Dink shirking his duty. From the COTPATD project.
Dink and the Bonca, Part 2: Shadows of Death v0.2.0
DinkKiller, 2014

This D-mod is UNFINISHED. It will be buggy, it will be unpolished, I didn't put much detail into a lot of screens, and I may have missed many things that will crash the game. The first part of the Desert area is explorable, and there is an unfinished quest you can start. Attempt the quest at your own risk.

You have been warned.

Shadows of Death takes place immediately after the events of Dink and the Bonca (2009). Dink decides he wants to take out his new arch-nemesis Luke and teleports to the Kingdom of Astaelith to track him down. Little does Dink know that there is far more going on here than a simple quest of revenge.

About 20% of the game is done and playable. You should be able to make it into the desert area, which is where the game "ends". If anyone finds any major game breaking bugs, send me a private message and I will do my best to fix it and I will update the D-mod.
Released:February 10th, 2015
File Size:4.42 MB
Release Notes:-Fixed the script that was causing the game to freeze at the start of the cutscene at the end of the playable area, or so I hope. It worked for me.
-Removed warps from house doors that had no interiors
-That is all
Play:Play this D-Mod right now in your web browser! (More Info)
November 19th, 2016
Score : 2.0 horrible
Peasant Male United States
;( This is an interesting D-Mod that has potential but it was never completed.

Dink starts out talking to a wizard and informs him that his friend Luke is really a bad guy. Evidently there have been attempts on Dink's life. Also, Luke has taken over a kingdom and must be stopped. Standard fare for Dink.

Dink is sent to the kingdom that is under siege. You work your way through the various towns, solving situations as you go, and have to follow specific steps in order to move ahead in the storyline. You learn magic, get a magic sword that has abilities that are not yet in the D-Mod, and fight some monsters and enemy soldiers, as well as solve a riddle. You finally get to the part where the D-Mod author stopped development and it will probably crash if you try to solve the unfinished quest against the bandits. You are warned about that possibility, though.

It is layered simply and isn't too complex, yet you can see how it easily could be made complex. I did not hit any real bugs until the very end. In some towns not all the buildings can be entered, only the main ones that move the story along have people in them, so that is understandable. There is an unexplained skip-over where death (in the boat) has taken you to a new place and you continue.

It is easy going to get through this unfinished and unpolished release. You can see where the author was heading and the potential this D-Mod had. It will, it looks like, never be finished. The last update was in the beginning of 2015. That's too bad because I enjoyed playing through it. Give it a try if you are bored. It is not one of the terrible ones - even if it is unfinished.

I give it a 2.0 rating only because it is not a complete D-Mod. 2.0 for the 20% is all it deserves at this point.