Green Voice in my Head (The) - Part 1 - Hangover & Agony
Description
This game takes place many years after Dinks greatest adventures. Dink has degenerated from a noble knight to a silly boozer.
The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
| Released: | October 6th, 2003 |
|---|---|
| File Size: | 1.40 MB |
| Release Notes: | v3.0 |
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This was a very good DMOD, one of the best I've ever played. Here is a game that shows that hilarious and very silly humor can coexist with a moderately deep plot.
What really intrigued me about the gameplay was how gold was used as the limiting factor for everything - and man, you have to scrape for all of it you can find, too. It's excellently managed throughout the module, and it's mindless fun to collect heaping enormous piles of gold. The barrel-smashing gimmick added a bit of fun as well. Another thing I enjoyed about the gameplay was how it took advantage of the fact that, in Dink Smallwood, monsters can hit one another; this was taken advantage of to great effect in "The forest of very mad slayers."
The only thing I didn't like about this DMOD was that there are many ways to make it impossible to win anymore, quite a few of which are not obvious at all when you are doing them. The structure really should have been loosened up a little to give the player more room for trial and error. For example, if you go back through the portal from the desert town too soon, there's no way to go to the desert again. Why is this? The DMOD would have been improved by simply leaving a way to get back to Niv.
This mod had some intriguing gameplay concepts, a solid design, and it made me laugh a lot. I reccomend it highly.
What really intrigued me about the gameplay was how gold was used as the limiting factor for everything - and man, you have to scrape for all of it you can find, too. It's excellently managed throughout the module, and it's mindless fun to collect heaping enormous piles of gold. The barrel-smashing gimmick added a bit of fun as well. Another thing I enjoyed about the gameplay was how it took advantage of the fact that, in Dink Smallwood, monsters can hit one another; this was taken advantage of to great effect in "The forest of very mad slayers."
The only thing I didn't like about this DMOD was that there are many ways to make it impossible to win anymore, quite a few of which are not obvious at all when you are doing them. The structure really should have been loosened up a little to give the player more room for trial and error. For example, if you go back through the portal from the desert town too soon, there's no way to go to the desert again. Why is this? The DMOD would have been improved by simply leaving a way to get back to Niv.
This mod had some intriguing gameplay concepts, a solid design, and it made me laugh a lot. I reccomend it highly.
| Topic | Posts | Poster | Last Post |
|---|---|---|---|
| End of chapter barrels | 4 | Mairuu | December 15th 2009, 10:46 AM |
| beaking 3 barrels in island | 3 | dinkfan2 | November 17th 2009, 01:04 PM |
| Music | 5 | Nunzilla | February 15th 2009, 05:08 PM |
| great game !!!! | 7 | tinkertoyz4u | September 8th 2008, 09:38 PM |
| Question about midis | 1 | Korydwen | June 25th 2008, 04:42 PM |
| stuck | 2 | dreamwizard | November 24th 2007, 05:01 PM |
| where is bonca | 2 | dinkfan2 | October 6th 2007, 11:01 AM |
| Help- The Green Voice in my Head | 11 | HeatOmen | September 16th 2007, 11:35 AM |
| stuck. can't speak to the witch. | 5 | Lyna | September 13th 2007, 11:46 AM |
| Purple bonca and the 11 potions | 3 | Keanea | May 21st 2007, 11:57 AM |
| The hatchet | 4 | Labratz | March 25th 2007, 06:26 AM |
| green voice in my head--scorpions and skeletons | 4 | lance | February 8th 2007, 01:23 PM |
| GVIMH; where do the potions go? | 3 | dinkateur | April 19th 2006, 03:45 AM |
| Where is the Live duck? | 2 | Kraptor | February 13th 2006, 03:03 PM |
| Need Help with Isaac (Niv) | 15 | Willie | February 5th 2006, 05:51 PM |
| The pyramid in Old Armend? | 6 | IceDomina | January 10th 2006, 05:17 PM |
| Am stuck for clawsword | 21 | shandy | December 8th 2005, 03:03 AM |
| Can someone help me with the Green Voice mod? | 2 | Bob Dole | November 21st 2005, 04:06 AM |
| Looking for the 10th piece | 1 | onedims | October 13th 2005, 12:18 AM |
| Help in obtaining $$$ & getting out of town | 4 | onedims | October 12th 2005, 09:32 PM |
| Cant go back to Niv! | 3 | batmansilver | October 2nd 2005, 10:23 PM |
| Where is the paper?! | 3 | BatmanSilver | September 29th 2005, 06:01 PM |
| How do I enter the plastic goblin's Castle? | 8 | cypry | July 9th 2005, 05:48 PM |
| Where is the rotten fish to poison flux? | 3 | barlas | June 12th 2005, 06:27 AM |
| Where is the 2nd part? | 2 | barlas | June 12th 2005, 02:42 AM |













