Green Voice in my Head (The) - Part 1 - Hangover & Agony
Description
This game takes place many years after Dinks greatest adventures. Dink has degenerated from a noble knight to a silly boozer.
The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
The game begins when Dink wakes up in some strange realm, and he has no idea of how he got there. He know for a fact that he went to Kernsin town the night before. As usually, he got really drunk, so drunk that he also got a loss of memory. He has to find out what he did the night before. How he end up in this country, and he must also find a way home. Unfortunately he did some incredible stupid things when he was on the booze. And this game is mainly about how he "solve" those "problems".
| Released: | October 6th, 2003 |
|---|---|
| File Size: | 1.40 MB |
| Release Notes: | v3.0 |
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This was a very good DMOD, one of the best I've ever played. Here is a game that shows that hilarious and very silly humor can coexist with a moderately deep plot.
What really intrigued me about the gameplay was how gold was used as the limiting factor for everything - and man, you have to scrape for all of it you can find, too. It's excellently managed throughout the module, and it's mindless fun to collect heaping enormous piles of gold. The barrel-smashing gimmick added a bit of fun as well. Another thing I enjoyed about the gameplay was how it took advantage of the fact that, in Dink Smallwood, monsters can hit one another; this was taken advantage of to great effect in "The forest of very mad slayers."
The only thing I didn't like about this DMOD was that there are many ways to make it impossible to win anymore, quite a few of which are not obvious at all when you are doing them. The structure really should have been loosened up a little to give the player more room for trial and error. For example, if you go back through the portal from the desert town too soon, there's no way to go to the desert again. Why is this? The DMOD would have been improved by simply leaving a way to get back to Niv.
This mod had some intriguing gameplay concepts, a solid design, and it made me laugh a lot. I reccomend it highly.
What really intrigued me about the gameplay was how gold was used as the limiting factor for everything - and man, you have to scrape for all of it you can find, too. It's excellently managed throughout the module, and it's mindless fun to collect heaping enormous piles of gold. The barrel-smashing gimmick added a bit of fun as well. Another thing I enjoyed about the gameplay was how it took advantage of the fact that, in Dink Smallwood, monsters can hit one another; this was taken advantage of to great effect in "The forest of very mad slayers."
The only thing I didn't like about this DMOD was that there are many ways to make it impossible to win anymore, quite a few of which are not obvious at all when you are doing them. The structure really should have been loosened up a little to give the player more room for trial and error. For example, if you go back through the portal from the desert town too soon, there's no way to go to the desert again. Why is this? The DMOD would have been improved by simply leaving a way to get back to Niv.
This mod had some intriguing gameplay concepts, a solid design, and it made me laugh a lot. I reccomend it highly.













