The Dink Network

Call to Greatness

From the COTPATD project.
Dink lives normal life (one way or another) but one day...

Released:November 30th, 2006
File Size:928.85 KB
Release Notes:v1.00
Play:Play this D-Mod right now in your web browser! (More Info)
March 2nd, 2007
Score : 6.5 fair
Peasant He/Him Australia
Remember you're unique, just like everyone else. 
This D-mod really isn't much, as you progress through it you can see the mapping getting a little better but not by much. There's lots of hardness errors and some sprites don't have hardness at all when they should (e.g. wells, houses, trees, stumps). Some of the effects aren't bad. I'm not sure why tree sprites were used for the forest rather than tiles and it made my computer go really slow for some screens.

There wasn't a lot of obvious plot: Dink starts off in his house and gets told by his janitor to go meet someone and he finds a ghost village with loads of hard boncas. #5.5#

The story teller was very funny and the humor did help this D-mod. #8.4#

I liked the music a lot, even though there was only a few different midis, they fitted perfectly. #9.3#

The mapping let it down a bit: it wasn't badly or overly decorated but there wasn't many places to go and if you wanted to you go to the end without visiting anywhere. #6.5#

The fighting WAS a bit too hard and there was no real way to level up, and until you get the sword the pillbugs are a little bit too hard and the boncas are really annoying.#7.0#

Getting all that gold and potions seemed pretty pointless and I'm not sure why you didn't get to kill the end boss unless I missed something but I couldn't be bothered going through the whole map and burning down every BLOODY TREE.

Overall: Not a bad D-mod but I didn't really like it much. #6.5#
TopicPostsPosterLast Post
call to greatness2lanceDecember 12th 2006, 04:42 AM