RangerLord's Profile
Hello there!
I guess you came here asking: Who the hell are you?
Well, I'm a Hungarian guy who likes video games from past to present, and has an interest in old computer and console hardware.
I also study history at a university. Mostly interested in Hungarian and Oriental history.
I speak English well, except for grammar. I suck at that. Unsurprisingly, I speak Hungarian at a native level, and also understand a bit of basic German. I also studied Latin for a while, but I barely remember anything about it.
I enjoy platformers, both Eastern and Western RPGs, FPS games, visual novels - and some others from time-to-time like point-n-click adventure games.
I'm also quite introverted and kind of suck at social stuff.
I have a tendency to make sarcastic remarks or terrible puns at some points.
I also like to test stuff, so if you have say, a beta of a D-Mod or a game feel free to send it to me.
I have a tendency to be a cynic and pessimist.
Dink is an old childhood favourite game of mine. I still play D-Mods occasionally. Not that much today because you know... the lack of new releases.
I often tend to be depressed and have mood swings. Good luck for those who know me...
I guess that's all that comes to mind right now.
I guess you came here asking: Who the hell are you?
Well, I'm a Hungarian guy who likes video games from past to present, and has an interest in old computer and console hardware.
I also study history at a university. Mostly interested in Hungarian and Oriental history.
I speak English well, except for grammar. I suck at that. Unsurprisingly, I speak Hungarian at a native level, and also understand a bit of basic German. I also studied Latin for a while, but I barely remember anything about it.
I enjoy platformers, both Eastern and Western RPGs, FPS games, visual novels - and some others from time-to-time like point-n-click adventure games.
I'm also quite introverted and kind of suck at social stuff.
I have a tendency to make sarcastic remarks or terrible puns at some points.
I also like to test stuff, so if you have say, a beta of a D-Mod or a game feel free to send it to me.
I have a tendency to be a cynic and pessimist.
Dink is an old childhood favourite game of mine. I still play D-Mods occasionally. Not that much today because you know... the lack of new releases.
I often tend to be depressed and have mood swings. Good luck for those who know me...
I guess that's all that comes to mind right now.
I made an attempt to translate it. Sorry for being long.
Ranger Lord's recap about the podcast (also, can't really verify the historical data, too lazy to check):
How did it show up on their radar: one of them once played a demo version from a disk that came with a magazine. He introduced his co-host to the game.
They found the game to be flawed, but really charming. In the end, they basically conclude that the game has a soul.
They talked about the background of the game, like Seth's first computer being a Commodore 16, the Legend of the Red Dragon bbs game.
They credit the game to two people: Seth and the graphic designer, Justin Martin (they don't say his name), seems they missed Greg Smith.
They claim the game had to be released half-finished because of preorders. And mention Seth using his picture as a boss.
I found it kind of amusing that they only get Milder's name right later. "Malder"
They mention the interesting mix of tragedy and comedy. One of them presed the wrong button and accidentally killed Quackers in the front of Ethel.
They compare the story to Monty Python and The Secret of Monkey Island.
They also say the gameplay might look like Diablo first, but it isn't. They say the ability to interact reminds them of Ultima. And that the scrolling scenes idea was taken from Zelda.
They mention how unvaried the graphics are (kind of like me beginning sentences), but it keeps you curious what will happen next.
The infamous Warcraft soundtrack story is covered too. And apparently Iridon, the European publisher didn't pay Seth's cut after the first share. Also, there are different measurements of how well Dink sold.
The Dink Network is mentioned as the community around the game. Also, the modding capabilities are touched upon. And one of them found the map of the game in the files section.
They talk about how Seth was reluctant to release the source code for thinking it was poorly written.
The Baldur's Gate refrence to Dink is said too.
Apperently, they did not finish the game. One of them managed to pass the bridge guy, the other got to the Goblin Sanctuary. But it's said they might finish it.
Dink HD is mentoined.
Ranger Lord's recap about the podcast (also, can't really verify the historical data, too lazy to check):
How did it show up on their radar: one of them once played a demo version from a disk that came with a magazine. He introduced his co-host to the game.
They found the game to be flawed, but really charming. In the end, they basically conclude that the game has a soul.
They talked about the background of the game, like Seth's first computer being a Commodore 16, the Legend of the Red Dragon bbs game.
They credit the game to two people: Seth and the graphic designer, Justin Martin (they don't say his name), seems they missed Greg Smith.
They claim the game had to be released half-finished because of preorders. And mention Seth using his picture as a boss.
I found it kind of amusing that they only get Milder's name right later. "Malder"
They mention the interesting mix of tragedy and comedy. One of them presed the wrong button and accidentally killed Quackers in the front of Ethel.
They compare the story to Monty Python and The Secret of Monkey Island.
They also say the gameplay might look like Diablo first, but it isn't. They say the ability to interact reminds them of Ultima. And that the scrolling scenes idea was taken from Zelda.
They mention how unvaried the graphics are (kind of like me beginning sentences), but it keeps you curious what will happen next.
The infamous Warcraft soundtrack story is covered too. And apparently Iridon, the European publisher didn't pay Seth's cut after the first share. Also, there are different measurements of how well Dink sold.
The Dink Network is mentioned as the community around the game. Also, the modding capabilities are touched upon. And one of them found the map of the game in the files section.
They talk about how Seth was reluctant to release the source code for thinking it was poorly written.
The Baldur's Gate refrence to Dink is said too.
Apperently, they did not finish the game. One of them managed to pass the bridge guy, the other got to the Goblin Sanctuary. But it's said they might finish it.
Dink HD is mentoined.
RangerLord has released 1 file
| Title | Category | Avg | Updated |
|---|---|---|---|
| Dink Hotel (The) | D-Mod, Romp | 7.1 | April 2nd, 2019 |


7.1
4.7
2.5
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