Quest for Arithia 1: The Ninth Lock
Where to start with this one?
The good aspects first: It's story is a clear, not bad attempt to start the series. The new ground tiles are nice. The music is good. And if you are looking for a short hack and slash experience, it might be for you.
The bad? The story itsef, while a good start, it's exactly that, a start. It's good for a beginning, but not for an entire D-Mod. And now we come to my biggest problem: the length and gameplay. It's a very short experience, lasting 10-15 minutes at maximum. The gameplay itself is little more then fighting a few goblins and activating the "locks", which are sort of like beacons. One of them is in a secret location. The mapping itself is kind of bland and boring. The music is a single track. That, or the D-Mod is was too short for the other tracks to play.
My conclusion: It's not a bad D-Mod, but it's so short that I'd only recommend it if you want to flesh out the simple premise of the series, or if you want to play something very short.
The good aspects first: It's story is a clear, not bad attempt to start the series. The new ground tiles are nice. The music is good. And if you are looking for a short hack and slash experience, it might be for you.
The bad? The story itsef, while a good start, it's exactly that, a start. It's good for a beginning, but not for an entire D-Mod. And now we come to my biggest problem: the length and gameplay. It's a very short experience, lasting 10-15 minutes at maximum. The gameplay itself is little more then fighting a few goblins and activating the "locks", which are sort of like beacons. One of them is in a secret location. The mapping itself is kind of bland and boring. The music is a single track. That, or the D-Mod is was too short for the other tracks to play.
My conclusion: It's not a bad D-Mod, but it's so short that I'd only recommend it if you want to flesh out the simple premise of the series, or if you want to play something very short.