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Updated File: Windinkedit Plus 2.5 (source code included)

RW has miraculously re-emerged out of the void, proving that no one can escape the DN. He brings offerings in the form of an updated version of Windinkedit Plus 2.

The source has also been graciously provided, uploaded as a separate file.

See the list of changes/updates below.

- Automatically detect FreeDink, Dink HD, and classic Dink
- The Dink installation to use is more granularly configurable
- Run successfully without administrator mode
- Screenmatch duplicate sprites are now marked with a red outline, and are picked up together (Shift+M)
- Stuff is now drawn with SDL instead of DirectDraw, resulting in better performance
- A couple settings used to not be saved properly, this is now fixed
- Some small UI improvements
- Fixed a few bugs, added new ones... you know, the usual.

Updated File: Push and Pull 3.0

I have released a major update for Push and Pull. This comes after my experience of actually using it in the recent Dmod I collaborated on with ExDeathevn, and really fine tuned things to make this super easy for Dmod developers to implement and use.

A complete beginner in Dmodding could use this now. It will take roughly 10 minutes to implement and maybe another few minutes to start making scripts to make sprites able to be push and pulled (copy, paste, edit 1 line in the script)

It has the intermediate - advanced developer in mind as well though, with the ability to fully configure the system without touching any of the core scripts. All configuration is achieved through setting sp_custom key values on sprites(or on Dink).

I have also ditched the video tutorials for now(since they are outdated), and instead I have written a comprehensive document on google docs explaining all aspects of Push and Pull from basic to advanced level: Push and Pull Documentation

Some of the major updates:
- No global variables used anymore
- No local variable needed in each move-able sprite script
- No dink.ini editing required
- A LOT of bug fixes and tweaks
- Scripts cleaned up

See the comments for all of the updates.

New Dev File: Dink Smallwood Retopologized 3d Model

The new and improved TealDink, who has stopped haunting the DN as a ghost, and is now a peasant, comes bearing a gift.

He has released Dink Smallwood Retopologized 3d Model, a cleaned up/retopologized/optimized rigged and unrigged version of the original Dink Smallwood model (which was recently made available by Seth).

This cleaned up model should be able to be put to good use by anyone with the 3D modelling skills to do so.. So get to it people - you know who you are!

Dink Smallwood HD v1.97

Seth has officially released an update to Dink Smallwood HD.

This version includes many bug fixes and improvements. Dmod compatiblity has been greatly improved.

Be sure to grab this new update, if you haven't already.

New D-Mod: Cursed Blades Part 1: Charlie's Legacy

The dynamic team of RobJ and ExDeathevn and have teamed up yet again to release a brand new Epic D-Mod: Cursed Blades Part 1: Charlie's Legacy. This adventure is one of the largest I've seen in a while - the map looks expansive (without being too expansive), and it will surely take several hours to complete.

What ever happened to Charlie?

Will the house be forever vacant, with no answers?

Find out as Dink visits the land of Phospher, and uncover the secret of Horn Lace Tactic and Real Shoe UFOs.

Sometimes, tomorrow does actually arrive.

New D-Mod: Periculo Island

SlipDink is back with his seventh D-Mod: Periculo Island.

SlipDink sets the scene for this adventure: "Dink is looking forward to a vacation, when he gets word from the king that he must come to the king's castle immediately. The good news is that the king will be sending Dink to a tropical paradise, named Periculo Island, where the 'little people' live in an almost magical wonderland of joy. All that King Daniel needs Dink to do is check up on is why the fruit shipments from that island have stopped and while he is there he can enjoy the sun, the sand and the local culture. The bad news is that it may have something to do with the spy that is secretly communicating with someone from King Daniel's court."

As with all of SlipDink's D-Mods, there's an awe-inspiring beauty to many of the scenes in this adventure. If you want to see gorgeous scenery (like a vibrant jungle or an epic snow storm), check this out!

New Dev File: Off-Handed Shield

The enterprising duo of ExDeathevn and RobJ have teamed up again to release Off-Handed Shield.

This is a very slick demonstration of having Dink hold a shield with either a fist or sword equipped - it looks pretty darn seamless.

It's worth playing the demo just to see it in action.

It's quite amazing what innovations people are still adding to a game that's almost 25 years old.

Dink Smallwood HD v1.9.3

Seth has officially released an update to Dink Smallwood HD (v1.9.3).

This version fixes a rather nasty bug that could cause the game to crash on startup when running on Windows 10/11. Yay!

DinkC Reference Guide Now Available

The duckingly prolific RobJ (with website support from the shadowy figure known as Kyle) has revised and republished the DinkC Reference Guide. It is no longer a lengthy txt document or unviewable 'CHM' file. Instead, it is a clean and efficient web site, and thoughtfully maintained via a GitHub repository. There's also a permanent link in the 'Partners' section to your right.

Whereas the earlier versions of the DinkC Reference had significant errors and hadn't been updated in about 15 years, this version boasts a few major changes such as:
  • Anything in the Reference (functions or general guides) that behaves differently between version of Dink and FreeDink is clearly shown, with version text tags and also color coded.
  • Changes to many of the guides to make them more understandable, with extra stuff added to explain some common errors, and fixed some stuff that was incorrect.
  • Fixed a lot of incorrect information given in the "Graphics" section, particularly surrounding things that can or cannot be used in the "init" function, but also some other stuff too.
  • Where warnings are given for errors or flawed commands, a workaround example is provided, if one is possible.
  • Many functions corrected, some re-written.
For a glimpse of the minor changes, please see the comments.

New D-Mod: Brovia- A mod I made for my Brother as a Christmas present

Mr. Silystra has released his first D-Mod: Brovia- A mod I made for my Brother as a Christmas present.

As you might tell from the title, Silystramade this D-Mod for his brother as a Christmas present. Now, if you are of the pessimistic sort, you might assume that if someone were to make their very first D-Mod, as a Christmas present for a close family member D-Mod no less, that it certainly would be full of hardness errors, broken scripts, and might be deserving of a Dink Forever Memorial Award of Badness.

You would be very, very wrong. This adventure both looks and plays great, and is a worthy addition to the our Parthenon of D-Mods.

This D-Mod reminds me of a time that I gave my own brother a similar birthday present over 20 years ago. I didn't give him a D-Mod (those take far too much work to create), but I did 'give' him a Geocities web page. I think I called it something lame like "Eric's Domain", and it had some pictures of cars on it. Sadly, we got into a fight a few months later, and somehow a much younger (and dumber) redink1 thought it would be a swell idea to delete his web page in vengeance.

So, Silystra, please do not delete this D-Mod if you ever get angry at your brother, it really isn't worth it, no matter how angry you might be.

New files: Fun with palettes and some Dinky Wallpaper

*yawns and blinks blearily around*
Is 2020 over yet?

Hey look! New files! I did wonder what all the fireworks were about.

First up we have some great wallpaper from Exzcimus, which definitely hasn't been sitting in the pending list since August. Nope.

Then from Mr Toast we have, believe it or not, an actual D-Mod!
Well, a demonstration D-Mod anyway, showing off some nifty things that can be done with palette shifting. Not only that but it includes Python files to help you set this up for your own D-Mods and some instructions.
Also something about lerping, which makes me think of a large frog licking something. *Lerp*

New D-Mod: A Little Adventure

Mr. SlipDink is back with another new D-Mod: A Little Adventure.

This is SlipDink's sixth (sixth!) D-Mod.

This time around, Dink has quite an experience with an evil wizard, and he ends up very far from home where he isn't welcome.

As with all of SlipDink's D-Mods, there's an awe-inspiring beauty to many of the scenes in this D-Mod. If you want to see something that you haven't seen before (like a pretty smoking volcano), give this a shot.

Updated Files: Version Checker 2.0 & Push and Pull 2.02

RobJ is still active, and released updates to two of his "how the heck did he do that" files.

First up, Version Checker has been updated to version 2.0. What's new? How about a slew of clever tricks full automation - no need to bother the user to ask them to hit certain keys to help figure out what version of Dink that they're using. That's pretty gosh darn slick.

Next, Push and Pull has been updated to version 2.02, which fixes some bugs and utilizes the shiny-new version of Version Checker.

New File: Sci-fi SFX

Exzcimus is here with the first new release since April 1st.
What's going on? With the world in lockdown you'd think we'd be seeing a new D-Mod every other week!

Here are some great Sci-Fi sound effects to give you some inspiration.

Get cracking, people

New D-Mod Epic: An Ancient Voice: A Tale of Four Sorrows 1.00

Silberfarben has finished the final release of An Ancient Voice: A Tale of Four Sorrows, and boy is it a doozy.

This is the first new epic since 2016, and it features endless, inventive gameplay. Sure, we've had some D-Mods like Revolution and Infinidink that are technically 'endless', but those basically have you fight the same monsters over-and-over again, and aren't much better than Bill & Kill. This is different. Instead of endless battles, you have endless jokes and quests and choices that actually build into a cohesive story that you can complete after several hours, but you can keep going.

I honestly don't know how Silberfarben pulled this off in such a short time, but I'm impressed. Who needs Necromancer?