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Updated D-Mod: Before... 1.03

SlipDink has updated Before... to 1.03.

This version fixes some cosmetic issues, adds some additional hints. This also includes the fixes from the previous update.

New D-Mod: The Dink Hotel

Skurn, yeoldetoast, RangerLord, redink1, scratcher, rabidwolf9, Quiztis, ExDeathEvn, Thenewguy, Sparrowhawk, Bluedy, Robj, june, forumlurker, toof and GOKUSSJ6 all teamed up to create The Dink Hotel as part of the first-ever Community D-Mod Jam. We successfully created a new D-Mod within the 50 hour time limit. There's even sort of an ending.

In this short romp, Dink stumbles upon The Dink Hotel. He isn't being paid any royalties. What exactly is going on here?

I'd like to thank each and every one of you who put effort into creating this little adventure.

Community D-Mod Jam #1 - 50 Hours to create The Dink Hotel

A new Community D-Mod Jam #1 is starting now. We're going to create The Dink Hotel together!

This is a real thing that's happening.

More details are available here:

DinkC Editor Online - View and edit DinkC scripts here

DinkEdit Online - Play The Dink Hotel, and add / edit sprites. Kind of like Google Docs for Dink Smallwood.

Twitch Video Tutorial - Yep.

Github Projects - See a history of what everyone's done here.

Discord - Discuss stuff.

New D-Mod: Before...

Mr. SlipDink has released his fourth D-Mod, Before....

This adventure takes place... before... the original Dink Smallwood. Dink is just a boy with questions about his father and his destiny, while some mysterious crows start to appear...

This D-Mod includes a fantastic crow on the title screen; I'm always very impressed when people take the time to import true-color video into Dink Smallwood, it feels very 'modern' in a way that feels fresh within a 20 year old game.

Updated (March 25th): v1.02 is now available.

New D-Mod: All That Glitters! 2.0

Mr. SlipDink has updated All that Glitters! to v2.0.

This release includes a few updates to make the game more playable and now fun.

Please give it a try, and write a review!

New Dev File: Push and Pull

Robj (a secret ballast scorcher) and Bluedy (a secret pixel surgeon) have released Push and Pull. This is a new developmental D-Mod that demonstrates a new technique to push (and pull!) objects.

As you likely know, pushing, as implemented in vanilla Dink Smallwood, is... not very good. It is only used once to move an object in the original game (and 3 other times to simply have Dink say the object could not be pushed). It is the absolute weakest way to interact with Dink's world.

This file is magical. Pushing and pulling are so smooth it feels as natural as smacking a pillbug around. I haven't looked at the source code, and I'd like to think I'm pretty experienced when it comes to the DinkC arts, but I have no idea how Robj managed to make this happen. Look at this magic:

Updated Files: GNU FreeDink & GNU FreeDink-data

redink1@Miasma ~
$ ls -l
total 0
drwxr-xr-x+ 1 Miasma Miasma 0 Feb 24 10:10 news

redink1@Miasma ~
$ cd news

redink1@Miasma ~/news
$ ls -l
total 2
-rw-r--r-- 1 Beuc Beuc 258 Feb 16 10:10 freedink
-rw-r--r-- 1 Beuc Beuc 173 Jan 20 10:10 freedink-data

redink1@Miasma ~/news
$ cat freedink
The GNU FreeDink open-source Dink Smallwood engine has been updated to v109.6. This includes many nice changes, including rewriting the engine to target SDL2, enforcing the aspect-ratio when in full-screen mode, a flock of DinkC fixes, and much more.

redink1@Miasma ~/news
$ cat freedink-data
The FreeDink-data has been updated to include several new sound effect replacements, plus translations in Turkish, Esperanto, and Spanish.

redink1@Miasma ~/news
$ cat freedink-data --turkish
FreeDink verileri birkaç yeni ses efekti değişiminin yanı sıra Türkçe, Esperanto ve İspanyolca çevirileri içerecek şekilde güncellendi.

redink1@Miasma ~/news
$ cat freedink-data --esperanto
La FreeDink-datumo estis ĝisdatigita por inkluzivi plurajn novajn sonajn efikajn anstataŭojn, krom tradukojn en turka, esperanto kaj hispano.

redink1@Miasma ~/news
$ cat freedink-data --spanish
Los datos de FreeDink se han actualizado para incluir varios reemplazos nuevos de efectos de sonido, además de traducciones en turco, esperanto y español.

New Dev Files: DinkC Notepad++ Dark, Checkbit

Some members of our community have submitted a couple developmental files.

Back in July, toof submitted DinkC Syntax Highlighting for Notepad++ Dark. This takes Sparrowhawk's original DinkC Syntax Highlighting for Notepad++ and makes it work with a dark theme. I was holding off on posting this because I had some sort of plan to... merge the versions together? I honestly don't remember anymore. I sincerely apologize, toof.

In any case, both the original flavor and the Dark version result in the best DinkC editor I've found. Notepad++ is great, and having the 'intellisense' provided by these plugins is really really really wonderful.

About a month ago, SlipDink submitted Checkbit, a method of storing lots (31) of true/false values in one DinkC integer. This was based on a couple fun conversations on the forum here and here.

Lastly, someone else submitted a file just yesterday, but I regretfully rejected that file. If you want to learn more, please view the comments.

Pollocracy twenty-two: Long time no see

It's been a while hasn't it? But after nearly exactly two years it is time for another pollocracy!

Check the comments for the full story.

Updated D-Mod: Golden Duck v1.02

Guess who's back, back again.

toof's back, tell a friend.

He created an update, 'cause nobody wants to.

See a shiny walkthrough, you want bar chat, and freeze fixes?

For that little bit of fun check out Golden Duck v1.02.

New D-Mod: The Search

brassweasel just gave us his belated entry for the Plot Twist D-Mod contest (his fifth D-Mod!): The Search (Play Now!).

This is the 7th D-Mod whose title prominently features the act of searching, following The Search for Milli Vanilli, Scar of David 2: The Search for the Scarf, The Search for the Treasure, Christmas Adventure: Search for Santa, The Search for the Green Mushroom, and Search for Mother. In the 5 minutes I've played so far, I think it may very well be the best in that contentious category.

This time around, Martridge asks Dink to find that orb. You know, that one.

It has some nice callbacks to other D-Mod authors and D-Mods, and it's funny. You should give it a go.

New D-Mod: Golden Duck

toof learned the dark arts of DinkC and is ready to present his Golden Duck.

Fourth-wall breaking narrator that feels fresh? Check.

Very pretty city decoration? Check.

Drinking too many Duck Daiquiris? Check

Recipe for how to make your very own Duck Daiquiri? Check.

Basement rave with stone giants dancing next to humans, RobJ, and a manic pixie poop? Check check check check.

So, if any of that strikes a chord in your Dinked-out soul, be sure to give this a whirl.

Note: this was temporarily unavailable, but now it is back!

New D-mod: Jesus Island

And the Lord did say unto Skurn, "Thou shalt make a D-mod". And to the Lord, Skurn thus spoke, "Oh Lord, how shall I make yon D-mod?" And the Lord did reply, "Thine D-mod shalt be no more than 8 megabites, compressed. Thine D-mod shalt be playable. Thou shalt name thine D-mod Jesus Island. Thou shalt submit thine D-mod upon the Divine Network. Thou shalt include bornfree15 in thine credits. Now go forth and do my work."

And thus did Skurn set upon the Lord's work and there was much rejoicing in its fulfillment.*

Recondite Twenty-Eight: The Sixth Day

Recondite was an article that I used to write on The Dink Network to capture whatever random thoughts I had at the time. If my thoughts were butterflies, Recondite was an old man with a net and a penchant for entomological taxidermy. It eventually evolved into a pseudo-blog / status update for many things about The Dink Network that simply didn't fit into a forum message or a stand-alone news post.

It has been just over Ten Years since Recondite Twenty-Seven, and I can't quite comprehend that. Ten Years is a Long Time. That's twice as long as Bill Szczytko spent working on Quest for Dorinthia v2.5!

So read on, fellow Dinkers, and see what this edition entails.

Play Dink Smallwood HD, FreeDink, and D-Mods in your Web Browser!

Dink Smallwood HD is now playable in your web browser at, complete with D-Mod support and save game persistence/importing/exporting. It's the full Dink Smallwood experience, in a browser. D-Mods and save games even stay around if you leave and come back again.

This fancy wizardry does require the latest version of a modern browser (such as Firefox 60.0.2, or Chrome 67.0.3396.87), but it even works fairly well with a newish iPhone or Android device (and will automatically use touch controls in those environments).

Additionally, there is now a 'Play' button on every D-Mod's file page which will launch Dink Smallwood HD online and install the selected D-Mod automatically. That means that you, or anyone else, can start playing a D-Mod in as little as 20 seconds without installing anything beforehand (assuming that you have a powerful device, tons of bandwidth, a new browser, etc).

Also, I would be remiss if I didn't mention that GNU FreeDink has also been available to play in your web browser at The GNU FreeDink experience is a little bit different (open source sound effects, upload your own D-Mods, translations of the main game in 12 additional languages, etc.), but it's worth checking out.