Lightsword and Herb Boots graphics pack
New graphics for the Lightsword and Herb boots!
Also supports the Off-hand shield mod by Ex-Deathevn and RobJ!
Meaning that the new Lightsword and Herb boots graphics also have graphics and code for Shields.
Credits for the Star Wars sounds this weapon uses goes to Dan Walma, took that from his DinkSaber mod.
Credits for Shield graphics = ExDeathEvn.
Credits for Off-Hand Shield mod code = RobJ!
See the original Off-Handed Shield mod here.
Also supports the Off-hand shield mod by Ex-Deathevn and RobJ!
Meaning that the new Lightsword and Herb boots graphics also have graphics and code for Shields.
Credits for the Star Wars sounds this weapon uses goes to Dan Walma, took that from his DinkSaber mod.
Credits for Shield graphics = ExDeathEvn.
Credits for Off-Hand Shield mod code = RobJ!
See the original Off-Handed Shield mod here.
Released: | September 13th, 2023 |
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File Size: | 3.54 MB |
Downloads: | 53 |
Release Notes: | Initial version. |
This pack is a nice addition to Dink graphics, giving Dink an actual glowing light sword and blue herb boots when equipped. Both with shield and non-shield versions.
At first glance it may appear that the light sword looks the same as the one in Cast Awakening: Initiation, but Josko did this one from scratch frame by frame, including a brand new hilt that you can see Dink holding.
The additions that Josko did use from other creators were given due credit, including the sounds, original shield graphics and scripting.
A readme file is included with clear instructions on how to implement this in a dmod, and the modified shield scripts are also provided.
This requires no new dink.ini lines and is very easy to implement, even when using the shielded versions, since those graphics are loaded in on the fly as per the original shield scripts.
The only thing that would make it even better is if it was included in a quick demonstration dmod so authors can install and see how it looks immediately.
Downloading and implementing this file is definitely worth it, I can't see a reason not to give dink actual blue boots when they are equipped and also a nice looking light sword.
Any decent addition to the base Dink graphics is a welcome contribution in my book!
At first glance it may appear that the light sword looks the same as the one in Cast Awakening: Initiation, but Josko did this one from scratch frame by frame, including a brand new hilt that you can see Dink holding.
The additions that Josko did use from other creators were given due credit, including the sounds, original shield graphics and scripting.
A readme file is included with clear instructions on how to implement this in a dmod, and the modified shield scripts are also provided.
This requires no new dink.ini lines and is very easy to implement, even when using the shielded versions, since those graphics are loaded in on the fly as per the original shield scripts.
The only thing that would make it even better is if it was included in a quick demonstration dmod so authors can install and see how it looks immediately.
Downloading and implementing this file is definitely worth it, I can't see a reason not to give dink actual blue boots when they are equipped and also a nice looking light sword.
Any decent addition to the base Dink graphics is a welcome contribution in my book!