rabidwolf9's Profile
I know DinkC fairly well and I've been developing here for years.
Although I'm no longer creating content for Dink Smallwood, you can check me out on twitch, twitter, youtube, and steam to see what I'm up to these days.
Follow me on Twitch
Subscribe to my YouTube channel
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Although I'm no longer creating content for Dink Smallwood, you can check me out on twitch, twitter, youtube, and steam to see what I'm up to these days.
Follow me on Twitch
Subscribe to my YouTube channel
Follow me on Twitter
Check me out on Steam
Okay, I think I've come up with a solution, but I'm not sure how to go about it or if it's even possible. Is there a way to run an if statement based on the projectile's particular script. For example the script should identify if the projectile has a script, and then do the if statement if the script attatched is dam-sfb or dam-fire.
If this isn't possible, I know I could modify the damage scripts to identify if it is hitting a barrel, then forcing the barrel to run it's exploding procedure, but I'd like to keep everything in this script.
If this isn't possible, I know I could modify the damage scripts to identify if it is hitting a barrel, then forcing the barrel to run it's exploding procedure, but I'd like to keep everything in this script.
rabidwolf9 has released 35 files
rabidwolf9 has written 4 reviews
Title | File | Type | Score | Date |
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there are better cheats out there | Ultima Cheat | Featured | ![]() | March 11th, 2007 |
I | I, Kara Gu | Featured | ![]() | February 7th, 2007 |
Wind Graphics V2 | Wind Scar | Featured | ![]() | January 4th, 2007 |
Ok W/E I'll Review My Own Graphics Pack | Dark Dink | Normal | ![]() | April 25th, 2005 |
rabidwolf9 has taken 6 screenshots
Screenshot | File | Date |
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Skorn's Dark Beach Graphic | January 3rd, 2010 |
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Dink Colors | February 18th, 2007 |
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Castle Fix | February 18th, 2007 |
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Castle Fix | February 18th, 2007 |
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Wasp Enemy | February 18th, 2007 |
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Dressup Dan | February 18th, 2007 |