I, Kara Gu
Description
Action-orientated. Kara is a child initiate of the Elemental Order of the Gu, a group dedicated to watching over the elemental powers. On her coming of age ceremony she is destined to become a full initiate, and the decisions she makes during her trials will determine the course of her life.
Released: | July 4th, 2012 |
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File Size: | 4.89 MB |
Downloads: | 870 |
Release Notes: | Fixed a couple of typos. Made sure a line of text would display correctly when trying to exit the Shrine of Fire and Water. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
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Let's Play (DSPT)
This dmod is definitely a refreshing change from the usual. It's highly action-oriented, and the gameplay is somewhat different than normal. You don't have weapons, only magic, magic resistances play a major role in the game, and boss fights require you to use different techniques to win.
Those fights are both the dmod's greatest strength and biggest weakness. While they're definitely fun, they seem to take ages simply because most of the bosses have a crapload of HP. The areas in between the fights, levels if you will, were also very easy in comparison since some of the bosses are extremely hard on the default difficulty level, normal. There is also an easy difficulty level, but I didn't like it since it didn't seem to do anything besides giving the heroine extra defence, making avoiding some of the early bosses needless because they couldn't damage her anyway.
The music, new graphics, and map were all done quite well. It was fun looking and reading papers scattered around, and there were many little sequences that took place, like riding a raft to get over a stream, beams of destruction coming from the sky, that sort of thing. The story wasn't anything spectacular, but better than the average dmod, anyhow.
There were 4 different endings, depending on what paths you decided to use. I'm not into that sort of thing (I'd just scrap the different areas together to make a longer dmod), but for those players that appreciate replayability and alternative scenarios a lot, it's a nice feature.
Those fights are both the dmod's greatest strength and biggest weakness. While they're definitely fun, they seem to take ages simply because most of the bosses have a crapload of HP. The areas in between the fights, levels if you will, were also very easy in comparison since some of the bosses are extremely hard on the default difficulty level, normal. There is also an easy difficulty level, but I didn't like it since it didn't seem to do anything besides giving the heroine extra defence, making avoiding some of the early bosses needless because they couldn't damage her anyway.
The music, new graphics, and map were all done quite well. It was fun looking and reading papers scattered around, and there were many little sequences that took place, like riding a raft to get over a stream, beams of destruction coming from the sky, that sort of thing. The story wasn't anything spectacular, but better than the average dmod, anyhow.
There were 4 different endings, depending on what paths you decided to use. I'm not into that sort of thing (I'd just scrap the different areas together to make a longer dmod), but for those players that appreciate replayability and alternative scenarios a lot, it's a nice feature.
Topic | Posts | Poster | Last Post |
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Dungeon | 2 | Voj | March 3rd 2021, 08:13 PM |
Shrine/Castle | 10 | RossVanDerH | July 5th 2012, 08:38 PM |
How to get past the fire and water things stage? | 5 | RossVanDerH | January 25th 2012, 03:00 AM |
stuck in first trail | 1 | reilly615 | June 10th 2010, 01:19 PM |
Why does Freedink crash here? | 12 | Argetva | January 20th 2010, 03:04 PM |
stuck in castle????? | 5 | arossow | January 11th 2009, 10:35 AM |
shards? | 2 | arossow | January 10th 2009, 10:23 AM |
stuck again | 1 | lance | March 10th 2008, 12:24 AM |
top of guard tower | 4 | lance | March 7th 2008, 07:20 AM |
back in the village, and shards? | 10 | lance | March 5th 2008, 06:13 PM |
dragon & other critters | 17 | lance | February 27th 2008, 12:49 PM |
Boss Crash | 3 | pillbug | February 25th 2008, 08:03 AM |
final boss lady | 3 | lance | February 24th 2008, 10:10 PM |
stuck at the beginning/ plus shards? | 4 | lance | February 23rd 2008, 10:38 PM |
What To Do During First Trial In Cave? | 6 | frankie | February 18th 2008, 12:15 AM |
Name of midi | 3 | dinkmega | October 2nd 2007, 02:31 PM |
Crash | 3 | Weisir | September 16th 2007, 06:09 AM |
stuck in second trial | 3 | martine | July 8th 2007, 08:26 AM |
where's the walkthru | 2 | lee | March 27th 2007, 07:30 AM |
lost in maze of fire and water | 5 | nenaja | March 24th 2007, 05:32 AM |
Stuck in the beginning, watershard? | 5 | Mr. Wrigles | March 14th 2007, 08:52 AM |
A few comments | 21 | Ducklord | February 21st 2007, 01:44 PM |
I Kara Gu--stuck in dink CORE | 29 | lance | February 19th 2007, 12:40 PM |