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2010-06-20 00:41:07
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Someone
Peasant Male Australia
 
Just save them in editor_seq/frame places in the save procedure and read them back up in the load procedure. If loading kills all scripts (I think it does?) then it would be a little more difficult, and may require one global variable like this:

In the save procedure:

//save whatever..
editor_seq(90,&ptime);
editor_seq(91,&strbuff);
//etc
&just_saved = &player_map;

In a script attached to all maps:

if (&just_saved == &player_map)
{
//player just loaded
&ptime = editor_seq(90,-1);
&strbuff = editor_seq(91,-1);
}

if (&just_saved != &player_map)
{
&just_saved = 0;
}

Someone has released 11 files

TitleCategoryAvgUpdated
Red ShieldD-Mod, UnfinishedGood 8.0December 4th, 2007
MouseDink Dev's DemonstrationD-Mod, DevelopmentGood 8.4December 4th, 2007
FIFO & Variables in DinkCDevelopment, TutorialExceptional 9.0December 4th, 2007
CustomFEMiscellaneous, FrontendExceptional 9.6December 4th, 2007
Fairy Goodness OnlineD-Mod, MiscellaneousGood 7.8March 22nd, 2002
CustomFE 1 SkinpackMiscellaneous, FrontendGood 8.4November 12th, 2000
DImageDevelopment, UtilityFair 6.9October 22nd, 2000
CEditDevelopment, UtilityExceptional 9.2October 14th, 2000
DMOD ManagerDevelopment, UtilityGood 8.4September 28th, 2000
Run.exeDevelopment, UtilityFair 6.6September 16th, 2000
DinkC TutorialDevelopment, TutorialFair 6.2April 16th, 2000

Someone has written 2 reviews

TitleFileTypeScoreDate
Nice use of Dinkc Platform DinkFeaturedGood 7.7January 23rd, 2010
An original DMOD I, Kara GuFeaturedExceptional 9.7December 10th, 2007