The Dink Network

Dink Smallwood Original 3ds Max Models

yeoldetoast managed to make an STL of the church and printed it!
Like 20+ years ago I WAS thinking I should keep these models private because we'd use them for Dink Smallwood 2 (3? I don't know what to call it) , but .. yeah, that ain't happening. And a few years after that it became obvious they were too old and broken to be used for anything so I just ignored them.

So PLEASE if anybody can setup the correct environment to be able to read and export them to a more modern format (blender?) please convert them and share them so anybody can use them. Knowing what this entails, may God have mercy on your soul.

And BTW, I would *LOVE IT* if someone found them useful to help make a DMOD or dinkish game with them, so please do, anybody. Everybody.


* I can't guarantee the textures are all legal to distribute, some may be from a texture library etc making it legally grey, but from what I looked at, the textures seems mostly made by Justin Martin. Credit to ALL of this goes to him, and if you ever end up using any of it, please give him credit as he's amazing.

* Of the parts that I do legally own, I release them under the same license as the dink bmp art, ie, do whatever you want, just don't pretend to be me or infringe on the name Dink Smallwood (ie, don't callanything Dink Smallwood 2 please because you never know)

Q. "But Seth, I spent many hours converting this model and it's glitchy, has problems with anim bones and is basically unusable to be actually used for anything"

A. Yes
Released:August 26th, 2023
File Size:134.23 MB
Release Notes:Initial version.
October 21st, 2023
Score : 9.5 exceptional
Peasant He/Him Romania
C# nerd 
This is it! The long awaited release of the Dink 3D models!

How can this deserve anything less than a max score?..

Well, I suppose the fact that they came so late isn't ideal, so maybe subtract a few decimals for that.

Also, they are in ye olde 3DS Max format, so using them in something like Blender won't work out of the box. You'll have to find some way to export them in some other format, and import them into Blender... Or perhaps you are brave enough to scour archive dot org to find an olden copy of 3DS Max and work in that?

But honestly, this is a really amazing release! Seth is really to be commended for releasing the original assets! Many old classic games do not benefit from such a luxury.

If you look through them, you can find all kinds of unused models and it really gets your mind wondering about imagining what might have could have been... Alas, I am not a 3D artist myself, so I can't really do much with them.

Now we just need someone skilled enough to come along and make use of them!
TopicPostsPosterLast Post
hello, do 3d assets still exist?44teal(cool)October 16th 2022, 04:54 PM
About the 3D models10RangerLordSeptember 18th 2022, 02:53 PM