The Dink Network


Jveenhof says, "There's quite a story behind this litle DMOD. I started working on it afther finishing
Dink Logan my very first DMOD. Halfway through I stopped working on it for some reason I can't
really remember anymore. Then a year or so later I gave it to TIM to finish it, to help him on
his way with making his first DMOD. TIM disseaperd though so for another long time it rested on my
hardisk. I receantley found it and decided to finish it myself. So here it is DOEM. And yes...
the boss is supposed to get invisible sometimes."
Released:July 22nd, 2002
File Size:358.59 KB
Release Notes:1.1
Play:Play this D-Mod right now in your web browser! (More Info)
August 31st, 2003
Score : 7.0 good
Peasant He/Him Australia
A romp that is the unofficial sequel to Slaughterhouse DMOD

Dink has to investigate a series of caves to rescue a brother for a reward.

Graphics: Golden pillbugs, green boncas, and some brown/orange caves plus the lantern effect created by redink

Map: A fairly solid one, but not much detail. Houses and caves all work well

Sound: No new sounds

Music: A couple of midis which cycle. Not bad

Gameplay: You start out strong, there are plenty of golden hearts and a couple of strength potions to find, but the gameplay is basically explore a cave system, find out you need a bomb or two, go back up and buy them and then fight your way to a rather boring end boss (which is apparently from the Slaughterhouse DMOD).

If you like you DMODs easy then you’ll enjoy this one – it seemed bug free.

Overall: 7 out of 10
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stuck3evilgeorgeNovember 28th 2008, 04:04 AM