The Dink Network

Skeleton Gelatin

Description
Optimised Dmod Skeleton.

This is an optimised barebones skeleton, ready to make a Dmod with.

As of upload date, this is the most bug-free and optimised skeleton available.

Dink.ini has been cleaned up removing 130+ useless set_sprite_info lines (duplicates and other ones that are just terrible and shouldn't be there). And some stuff fixed.

A brand new hard.dat re-write by me, which lets Dink walk against things without encroaching into them too much. Lots of spare blank hard tiles available for custom hard tile use by Dmod Authors.

Useless variables removed, and a bugfix in start-2.c that usually would go un-noticed unless your spawning a load game detection script in main.c

More info in the dmod.diz. Read that after install.

Provided in zip format
Released:October 13th, 2024
File Size:146.02 KB
Downloads:13
Release Notes:Made changes as per errors & suggestions pointed out to me by Seseler:

Fixes have been applied to the following:
- TS32 - Hardness missing from a tile at column 7, row 4.
- TS05 & variants: The convex cliff edges have hardness border that doesn't match other cliff tiles.
- Beach tiles mismatching corners
- Small extrusion on hard tile 133.
- dink.ini - line 1047 typo: "laoded" changed to "loaded" in one of the comment lines.
- sequence 31 (inn walls) set_sprite_info lines added back in for frame 26, 35 and 36.
- sequence 445 (stack of wooden boxes) added back into dink.ini (was deleted by mistake).
- Added the coloured sparkle variations and the sucking vine graphic to the commented out "unused graphics" list.

Play:Play this D-Mod right now in your web browser! (More Info)
 
October 28th, 2023
1.05
Score : 9.9 exceptional
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
I'm not a DMOD maker myself, but from what I've seen this seems to be THE skeleton to use if starting out with making a new DMOD in the year 202X!
TopicPostsPosterLast Post
Cleverness3redink1September 17th 2023, 06:14 AM