MiloBones's Profile
Interpol is a good band.
I suck at completing things.
A/S/L: 18/M/Chicago
Email: dcohen1 [at] uchicago [dot] edu
I suck at completing things.
A/S/L: 18/M/Chicago
Email: dcohen1 [at] uchicago [dot] edu
I_dont_want_spam@check_the_end_of_my_bio.com
http://www
Private Message
The link works fine for me, and Cypry's advice was on point. You need to close your braces. Think of braces like you think of parentheses. If you have a starting parenthesis, you need an ending parenthesis. Further, the way you place the braces matters to what order stuff is run in.
EDIT: A fix of your script
void main( void )
{
if (&story == 0)
{
say_stop("`1You better not edited the C files player.",¤t_sprite);
}//you needed this extra brace
if (&story == 1)
{
freeze(1);
say_stop("You were calling me?", 1);
wait(500);
say_stop("`1Yes. It's dinner time.",¤t_sprite);
wait(500);
say_stop("Yay! What are we having?", 1);
wait(500);
say_stop("`1Well, I wanted to have duck but we're all out.",¤t_sprite);
wait(500);
say_stop("Fine. I'll get the duck.", 1);
wait(500);
say_stop("`1And I'll get the axe.",¤t_sprite);
wait(500);
say_stop("Please hurry Dink, it's getting dark...", 1);
wait(500);
&story = 2;
unfreeze(1);
}//this brace was going backwards before
if (&story == 2)
{
say_stop("`1Hurry up and get the duck please Dink.",¤t_sprite);
}//you needed this extra brace
//also consider using say instead of say_stop
if (&story == 3)
{
say_stop("`1JUST GET THE DUCK DINK!",¤t_sprite);
}//you needed this extra brace
//again, say may be better than say_stop here
//say_stop does funny things when Dink isn't frozen
}//you needed this extra brace...
//...to close out your main procedure
void hit(void)
{
freeze(1);
say_stop("`1DON'T HIT ME!.",¤t_sprite);
wait(500);
say_stop("DON'T SHOUT AT ME!", 1);
wait(500);
&story = 3;
unfreeze(1);
}
EDIT: A fix of your script
void main( void )
{
if (&story == 0)
{
say_stop("`1You better not edited the C files player.",¤t_sprite);
}//you needed this extra brace
if (&story == 1)
{
freeze(1);
say_stop("You were calling me?", 1);
wait(500);
say_stop("`1Yes. It's dinner time.",¤t_sprite);
wait(500);
say_stop("Yay! What are we having?", 1);
wait(500);
say_stop("`1Well, I wanted to have duck but we're all out.",¤t_sprite);
wait(500);
say_stop("Fine. I'll get the duck.", 1);
wait(500);
say_stop("`1And I'll get the axe.",¤t_sprite);
wait(500);
say_stop("Please hurry Dink, it's getting dark...", 1);
wait(500);
&story = 2;
unfreeze(1);
}//this brace was going backwards before
if (&story == 2)
{
say_stop("`1Hurry up and get the duck please Dink.",¤t_sprite);
}//you needed this extra brace
//also consider using say instead of say_stop
if (&story == 3)
{
say_stop("`1JUST GET THE DUCK DINK!",¤t_sprite);
}//you needed this extra brace
//again, say may be better than say_stop here
//say_stop does funny things when Dink isn't frozen
}//you needed this extra brace...
//...to close out your main procedure
void hit(void)
{
freeze(1);
say_stop("`1DON'T HIT ME!.",¤t_sprite);
wait(500);
say_stop("DON'T SHOUT AT ME!", 1);
wait(500);
&story = 3;
unfreeze(1);
}
MiloBones has released 4 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Very Dink Christmas (A) | D-Mod, Unfinished | 4.4 | April 9th, 2006 |
| Tile Puzzle | D-Mod, Demo | 8.7 | July 24th, 2005 |
| Hardboxer | Development | 9.0 | August 31st, 2004 |
| Ants (The) | D-Mod, Demo | 7.4 | July 22nd, 2004 |







4.4
8.7
9.0
0.0
6.3