The Dink Network

Cast Awakening Part 1: Initiation

Description
Dink Smallwood is invited to join the acclaimed Hall of Heroes Society.

*Best download of september 2004*

*Best D-Mod of 2004*
Released:September 29th, 2014
File Size:8.16 MB
Release Notes:General
-Overall: more hints, and a tad easier.
-Should be able to be used with existing saves with no issues (hopefully?)
-Death can no longer appear directly on top of Dink.
-Death says a couple different things depending on how many people are dead.
-Death visits upon Dink death much more likely.
-The common random quips are both more random and more common.
-Quicksword is now quicker!
-Shock magic more shocking (probably more useful than Rainball).
-Pureevil's Alcoholic Alcohol more effective. Indication when used successfully.
-Pig feed dialog when used.
-Cast members more likely to die in Ending 3.
-Stat potion drops slightly more likely.
-Title screen animations can no longer hit sparklies or mouse pointer.
-Gold hearts appear when opening chests.
-Fixed a couple typos.

Level 0
-Reduced effort for alternative red-field removal.
-Properly stop midi on final battle (darn loopmidi doesn't listen to stopmidi).

Level 1
-Added new book with force field hints.
-Added hint for breakable wall.
-Added hints for table movement.
-Fountains heal.
-Added another alternative way past riddle gate (and new hint).

Level 3
-Added additional hint for bed maze.
-Added additional hint for never-ending cavern.
-Added alternate ways past the post gate.
-Added another alternative way past riddle gate.
-Thumpy stays dead.

Level 4
-Secret slot machine functionality indicates when it is active.
-Fixed issues with green key dropping (killing guy before talking to, killing after granted green key, etc).
-Fixed issues with yellow key appearing (did not appear when Mike was killed).
-Fixed issue with dance option not appearing for DinkHD.
-Removed penalties for killing Mike and Arena Man.
-Added script for goblin hut.
-Removed errant bush from secret cutscene (even though it was somewhat appropriate, come to think of it).
-Added hint for movable shelf.
-Cookie prices changed (less gold, more stats).

Level 5
-Added hints for bed movement.
-Added hints for blob spawner.
-Significantly reduced boss health.
-Added another alternative way past riddle gates.

Level 6
-Added hints for bed movement.
-Bombs may be attained without gold.
-Made dragon fight easier.

Sewer
-Added hint for purple key location.
-Added hint for bonca cave.
-Added hint for Gertrude.
-Increased gold cache.

Training Grounds
-Added hints for flame sword location.
Download Now
November 2nd, 2004
v1.0.2
Score : 9.5 exceptional
custom_magicman.gif
magicman
Peasant Male Netherlands steam duck
Mmmm, pizza. 
This is one really special D-Mod. I've got all endings and all items, all magic and did (I think) all subquests. And jeeze... I still have fun playing it

Warning: Some spoilers ahead, don't say I didn't warn you.

Story: Good old save-the-world-plot... NOT! It's "save-your-head"-time now, as you've been tricked by the Cast to their stronghold and you're locked up. The guards are about to lead you to the evil Cast-King, but there was some avalanche who killed both of them and now you're free to go where you want, preferably out of the Cast-stronghold.

Gameplay: For those of you who hate mazes and caves... good luck. There isn't one playable square in the open. This doesn't mean it's only fighting-time. Oh no, far from that! There are a lot of puzzles to be solved, items to be found and quests to be done. There's so much to do, that even when you've finished the game, you'll want to play it again. Thank god for multiple endings (4 total).

Although there are some good fights, I didn't find them impossible.

Map: As I've mentioned before it's a big maze, consisting of 9 levels. 10 if you count the two-screen Cathedral. It only has the look of a cave, though. There are so much ways and secret passages that it almost feels like a big outdoor-area.

It's very well decorated, but I don't think you'll encounter many trees in a sewer system, or anywhere else underground. But then, of course, this is Dink, and in the world of Dink, people happen to be very fertilising for plants. Take a look a SoB for example

Anyway, you'll see that, when you've played it for some time, you'll get access to more areas of the maze. Which'll help you solve puzzles, or avoid difficult enemies or riddles, or just to kill some more monsters for experience or powerups.

Items: Redink1 claimed he put 16 usable items in this game, and this is TRUE!! The good thing is, you can have them all at the same time! You'll find items that are familiar to Dink, like fists, sword, elixirs, bombs and such, but also some completely new ones, like the rancid meat. It'll make you fart

New is that you can access your non-usable-inventory trough the escape-menu. This is so your keys and other items won't use up inventory space, which you could use for other things like rancid meat

Magic: There are three spells in this D-Mod. These are fireball, waterball and shock magic. One main difference with the main game magic is that the behaviour of the spells will change if your magic level is high enough. Fireball will become a hellfire-lookalike and even later, it'll leave damaging flames on impact if you're lucky.

Humour: Yes, this D-Mod is full of it. There are a lot of bookshelves which you don't really need, but they often have funny content. Also, when you've done some specific subquest, the guy you did it for might give you different choice options which don't do anything at all, but are just plain funny. What I very much liked was the wizard in prison who started to quote Lord of the Rings "The Cast delved too greedy and too deep" and then... anyway, follow his story and check some of the monsters in the sewers

Bugs: Still some bugs. When I pissed off the cast members in the pub (and killed them) I couldn't use the stairs up anymore. Also, you don't seem to be able to pay the guy with the ladies. Also I didn't notice any difference after putting the faery back to work.

Overall, this game is very much worth the download, and even if you really hate mazes and caves, this one is different. Multiple endings, many items, fun sidequests and a good story. It's a classic! Download now! Stop reading and click that dang button!! Still reading? I'll stop writing then, but DOWNLOAD IT!!

-- 9.5
TopicPostsPosterLast Post
Cast awakening problems4frameFebruary 11th 2017, 04:10 PM
Yellow Key and Bed Maze question9symianNovember 20th 2016, 02:38 AM
Dancing - Blue Arrows6megadogv2January 2nd 2016, 08:17 PM
Killed eveyone and nothing happens4ThePunisherMay 31st 2015, 01:33 PM
Dragon bug14rossvanderhMarch 17th 2015, 03:47 PM
The knights puzzle on the Level 12rossvanderhMarch 9th 2015, 07:52 PM
Coin maze2rossvanderhFebruary 9th 2015, 08:53 PM
Stuck in the casino (DinkHD)7RossVanDerHFebruary 5th 2015, 09:16 PM
Dance challenge, yellow key4lkkJune 1st 2013, 06:27 AM
Cast Awakening 1 Coin maze5jenythApril 18th 2013, 08:53 AM
Is there a patch for Cast Awakening?13jenythApril 8th 2013, 12:52 AM
Purple key4jenythMarch 31st 2013, 08:42 PM
death cave bug?2kMarch 31st 2013, 05:35 PM
Can't find the fleshy books. Help!16lenaeuphoriaMarch 13th 2013, 02:55 PM
Crash after defeating tree in Cast Awakening with Dink HD3dsgbfgbgfgFebruary 1st 2013, 11:39 AM
WHERE. IS. GERTRUDE???!?!?!?!?5RossVanDerHAugust 11th 2012, 11:51 AM
Flame Sword7PotchMarch 5th 2012, 07:05 AM
Little statue thing in sewers6RossVanDerHJanuary 3rd 2012, 12:58 PM
help with cast awakenig initiation6catfishunterDecember 4th 2011, 02:22 PM
Shock magic? tree? 2havoKOctober 27th 2011, 02:48 AM
Blackjack freeze5LorathZOctober 26th 2011, 05:21 PM
Riddles (DMOD: Cast Awakening: Initiation)13LongdrinkerJune 24th 2011, 10:13 PM
Crash entrering cast kings room9LinkDinkerMay 14th 2011, 06:54 AM
Black guy that looks like milder wont let me get with the bicthes, dawg.7shadow6728March 23rd 2011, 04:00 PM
Riddles4MrgantoeFebruary 20th 2011, 04:57 PM