The Dink Network

Cast Awakening Part 1: Initiation

It was at that moment that Dink thought that maybe the quiet life would have been a better choice. Mwahaha!! I'm killing blobs with a loaf of bread! Either Dink's been Drinking or hes dreaming
Description
Dink Smallwood is invited to join the acclaimed Hall of Heroes Society.

*Best download of september 2004*

*Best D-Mod of 2004*
Released:September 29th, 2014
File Size:8.16 MB
Downloads:200
Release Notes:General
-Overall: more hints, and a tad easier.
-Should be able to be used with existing saves with no issues (hopefully?)
-Death can no longer appear directly on top of Dink.
-Death says a couple different things depending on how many people are dead.
-Death visits upon Dink death much more likely.
-The common random quips are both more random and more common.
-Quicksword is now quicker!
-Shock magic more shocking (probably more useful than Rainball).
-Pureevil's Alcoholic Alcohol more effective. Indication when used successfully.
-Pig feed dialog when used.
-Cast members more likely to die in Ending 3.
-Stat potion drops slightly more likely.
-Title screen animations can no longer hit sparklies or mouse pointer.
-Gold hearts appear when opening chests.
-Fixed a couple typos.

Level 0
-Reduced effort for alternative red-field removal.
-Properly stop midi on final battle (darn loopmidi doesn't listen to stopmidi).

Level 1
-Added new book with force field hints.
-Added hint for breakable wall.
-Added hints for table movement.
-Fountains heal.
-Added another alternative way past riddle gate (and new hint).

Level 3
-Added additional hint for bed maze.
-Added additional hint for never-ending cavern.
-Added alternate ways past the post gate.
-Added another alternative way past riddle gate.
-Thumpy stays dead.

Level 4
-Secret slot machine functionality indicates when it is active.
-Fixed issues with green key dropping (killing guy before talking to, killing after granted green key, etc).
-Fixed issues with yellow key appearing (did not appear when Mike was killed).
-Fixed issue with dance option not appearing for DinkHD.
-Removed penalties for killing Mike and Arena Man.
-Added script for goblin hut.
-Removed errant bush from secret cutscene (even though it was somewhat appropriate, come to think of it).
-Added hint for movable shelf.
-Cookie prices changed (less gold, more stats).

Level 5
-Added hints for bed movement.
-Added hints for blob spawner.
-Significantly reduced boss health.
-Added another alternative way past riddle gates.

Level 6
-Added hints for bed movement.
-Bombs may be attained without gold.
-Made dragon fight easier.

Sewer
-Added hint for purple key location.
-Added hint for bonca cave.
-Added hint for Gertrude.
-Increased gold cache.

Training Grounds
-Added hints for flame sword location.
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Let's Play (DSPT)

January 5th, 2005
v1.0.2
Score : 9.2 exceptional
custom_simon.gif
SimonK
Peasant Male Australia
 
This is a very correctly named DMOD. Initiation, as a rite of passage usually involves some leve of pain or discomfort. At this DMOD has moments in which you will be frustrated, but at the same time I found it very addictive. I had to finish it, had to!!

Gameplay: An interesting mix of fighting and puzzles/riddles, with at most times a successful non-linear structure. I found a few areas really easy (such as the dancing - none of the arrows seemed to do more than 1 damage, so in the end I stopped dancing) and others really hard (like battling the tree monster) in which I had to spend quite some time levelling up back in the blue level fighting monsters before I could kill the tree thing. This was where a lot of the pain came in for me - the need to fight and fight to boost my levels. The non-linear aspect had other affects on gameplay - I finally found the Sabretrout weapon, but at that point it didn't seem to do much more than the hard bread - my weapon of choice.

Score 9.2

New Items/Magic - these abound in this DMOD and they work together well. The keys to unlock doors are good, the rancid meat and other assorted weapons were pretty goo to.

Score 9.5

Story: This is the weakest element to this DMOD. Dink is tricked into getting imprisoned by the Cast and must battle his way out of the stronghold

Score 7.0

Map: Good level structure with multiple access points for levels, only had one weird hardness thing with screenlocks and one of the Cast Fathers ending up on a green rock. But this bug is the fault of the Game Engine and not the author. Otherwise the attention to detail was great, as was the use of original and additional graphics. But a couple of the upper levels seemed sparse and bare - my only cricitism.

Score 9.5

Bugs: can't really comment about these as I was a Beta tester, and memories are reconstructions, so my memories of this game are based on both the beta and the final version. The final version seemed as bug free as the best of the DMODs.

Score 9.9

Bonuses:
Well I think the humour and the twists on old graphics and new was really well done. Also the end weird world was a nice mind twister - had to get Redink to help me with killing the hearts during the beta test. Coding on this DMOD is great. Use of the vine to suck life's blood from Dink via the status bar - yippee! Now I can see that's what Seth probably had in mind all along. Not to mention the voices used in the intro - new and freshing!

Score 9.9

So this is one of Redink's better DMODs, in fact his best one for me, as I had to play it, and play, and play it unitl I had gotten thru! It's biggest let down was the story, but that aside it's great!

Overall: 9.2

TopicPostsPosterLast Post
Let's Play Cast Awakening: Initiation with Redink1 *COMPLETE*36RobjDecember 6th 2017, 04:10 PM
Dink HD 1.7.4 Beta Report - Initiation11redink1September 19th 2017, 12:58 AM
Cast awakening problems4frameFebruary 11th 2017, 04:10 PM
Yellow Key and Bed Maze question9symianNovember 20th 2016, 02:38 AM
Dancing - Blue Arrows6megadogv2January 2nd 2016, 08:17 PM
Killed eveyone and nothing happens4ThePunisherMay 31st 2015, 01:33 PM
Dragon bug14rossvanderhMarch 17th 2015, 03:47 PM
The knights puzzle on the Level 12rossvanderhMarch 9th 2015, 07:52 PM
Coin maze2rossvanderhFebruary 9th 2015, 08:53 PM
Stuck in the casino (DinkHD)7RossVanDerHFebruary 5th 2015, 09:16 PM
Dance challenge, yellow key4lkkJune 1st 2013, 06:27 AM
Cast Awakening 1 Coin maze5jenythApril 18th 2013, 08:53 AM
Is there a patch for Cast Awakening?13jenythApril 8th 2013, 12:52 AM
Purple key4jenythMarch 31st 2013, 08:42 PM
death cave bug?2kMarch 31st 2013, 05:35 PM
Can't find the fleshy books. Help!16lenaeuphoriaMarch 13th 2013, 02:55 PM
Crash after defeating tree in Cast Awakening with Dink HD3dsgbfgbgfgFebruary 1st 2013, 11:39 AM
WHERE. IS. GERTRUDE???!?!?!?!?5RossVanDerHAugust 11th 2012, 11:51 AM
Flame Sword7PotchMarch 5th 2012, 07:05 AM
Little statue thing in sewers6RossVanDerHJanuary 3rd 2012, 12:58 PM
help with cast awakenig initiation6catfishunterDecember 4th 2011, 02:22 PM
Shock magic? tree? 2havoKOctober 27th 2011, 02:48 AM
Blackjack freeze5LorathZOctober 26th 2011, 05:21 PM
Riddles (DMOD: Cast Awakening: Initiation)13LongdrinkerJune 24th 2011, 10:13 PM
Crash entrering cast kings room9LinkDinkerMay 14th 2011, 06:54 AM