Robj's Profile
I am Robj.
I started a channel on youtube in June, 2009 called 'DinkSmallwoodPT', it is home to many let's plays, Dmod tutorials and other style Dink Playthroughs, with guest appearances from random dinkers, and dmod authors.
For Dmod tutorial videos click here: Dmod Creation Tutorials
If you want to watch a playthrough for the original game, or a Dmod, you can probably find it at my channel: DinkSmallwoodPT.
I started a channel on youtube in June, 2009 called 'DinkSmallwoodPT', it is home to many let's plays, Dmod tutorials and other style Dink Playthroughs, with guest appearances from random dinkers, and dmod authors.
For Dmod tutorial videos click here: Dmod Creation Tutorials
If you want to watch a playthrough for the original game, or a Dmod, you can probably find it at my channel: DinkSmallwoodPT.
"If any Windows users are interested, here it is for testing. It should be able to be dropped alongside your existing freedink.exe and launched the usual way. This build also fixes the soundbank number bug which ghostknight erred against due to the risk of unforeseen consequences, but I am of the belief it should be fine."
This should be fine to test with Charlie too without breaking sounds. Every script that kills sounds in Charlie uses a check to see if freedink 109.6 is in use before it subtracts 1 from the soundbank. Since this fix removes the sound bug, the 109.6 check will fail (since it uses that discrepency to check that version), and the -1 will never happen. Also, with a fixed version of FreeDink, I don't think there will be a way for me to differntiate between vanilla 1.08 and FreeDink 109.6. But the reason I created vcheck in the first place was so people could check for this and isolate certain sections in scripting to counteract the bugs. If it's fixed, it probably doesn't even need updating.. or if an official fixed version gets released I might update it one more time to block out the broken version.
Older versions of FreeDink were easy to check, their default sp_custom value when not set would be -1, rather than "0" like other versions, so I just checked a null key on a created sprite for that.
Although with a completely fixed version of FreeDink available, the ability to differentiate between it and 1.08 would be lost, you can force crash Dink 1.08 and FreeDink 108.4 by doing: sp_custom("null", 1, -1); (null can be anything). Trying to retrieve a sp_custom key on Dink in anything earlier than FreeDink 109.6 or the latest official build of DinkHD, will crash the game. So you can force players out of vanilla 1.08, but it won't be a prompt, it'll be a crash.
This should be fine to test with Charlie too without breaking sounds. Every script that kills sounds in Charlie uses a check to see if freedink 109.6 is in use before it subtracts 1 from the soundbank. Since this fix removes the sound bug, the 109.6 check will fail (since it uses that discrepency to check that version), and the -1 will never happen. Also, with a fixed version of FreeDink, I don't think there will be a way for me to differntiate between vanilla 1.08 and FreeDink 109.6. But the reason I created vcheck in the first place was so people could check for this and isolate certain sections in scripting to counteract the bugs. If it's fixed, it probably doesn't even need updating.. or if an official fixed version gets released I might update it one more time to block out the broken version.
Older versions of FreeDink were easy to check, their default sp_custom value when not set would be -1, rather than "0" like other versions, so I just checked a null key on a created sprite for that.
Although with a completely fixed version of FreeDink available, the ability to differentiate between it and 1.08 would be lost, you can force crash Dink 1.08 and FreeDink 108.4 by doing: sp_custom("null", 1, -1); (null can be anything). Trying to retrieve a sp_custom key on Dink in anything earlier than FreeDink 109.6 or the latest official build of DinkHD, will crash the game. So you can force players out of vanilla 1.08, but it won't be a prompt, it'll be a crash.
Robj has released 11 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Skeleton Gelatin | Development | 9.9 | November 17th, 2024 |
| Push and Pull | D-Mod, Development, Miscellaneous, Romp | 9.4 | October 10th, 2023 |
| Cursed Blades Part 1: Charlie's Legacy | D-Mod, Epic | 9.0 | September 12th, 2023 |
| Off-Handed Shield | D-Mod, Development, Graphics | 9.5 | September 12th, 2023 |
| Version Checker | D-Mod, Development | 9.0 | August 6th, 2022 |
| Night Graphics and Tiles | Development, Graphics | N/A | April 10th, 2021 |
| Dink Hotel (The) | D-Mod, Romp | 7.1 | April 2nd, 2019 |
| Let's Go Back... | Miscellaneous, Music, Fan Work | N/A | July 19th, 2012 |
| I Will Survive This Carnage | Miscellaneous, Music, Fan Work | N/A | May 24th, 2011 |
| Inventory and status bar layouts | Development, Graphics | 9.0 | November 14th, 2009 |
| Gold Knight Agency (The) | D-Mod, Demo | 5.8 | October 21st, 2006 |
Robj has written 11 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| PQ review reduxed | Pilgrim's Quest | Normal | 9.6 | April 21st, 2025 |
| Redux Review | Stone of Balance | Featured | 9.7 | May 26th, 2024 |
| Nice addition to Dink & Shield graphics | Lightsword and Herb Boots graphics pack | Featured | 9.3 | September 24th, 2023 |
| Cheesy, in a good way | Quest for Cheese (The) | Featured | 6.7 | August 31st, 2011 |
| Very Enjoyable | Historical Hero | Featured | 9.0 | August 31st, 2011 |
| Good for a first | Fate of Destiny - Demo | Normal | 8.6 | June 14th, 2010 |
| Nice new style that works well | Hotel of the Middle Night | Featured | 7.8 | January 2nd, 2010 |
| Let's Review Dink Smallwood | Dink Smallwood | Featured | 9.7 | October 16th, 2009 |
| Appropriate name for an unlame game | Quest for Not Quite as Lame (The) | Featured | 8.6 | October 6th, 2009 |
| This is the Worst Dmod I have Ever Played | ABCDEFGHIJKLMNOPQRSTUVWXYZ | Normal | 0.0 | December 11th, 2006 |
| I Love This Editor | WinDinkEdit Plus | Normal | 9.9 | December 11th, 2006 |
Robj has taken 1 screenshot
| Screenshot | File | Date |
|---|---|---|
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Night Graphics and Tiles | July 10th, 2021 |

9.9
7.1
5.8
0.0





