Stone of Balance
The Stone of Balance has been broken and only one man can put it back together. Come play an epic DMOD, and see how hard, yet entertaining Dinking can be.
*Best download of december 2000*
*Best D-Mod of 2000*
*Best download of december 2000*
*Best D-Mod of 2000*
This D-Mod contains mature content, and may not be suitable for younger players.
Released: | July 21st, 2024 |
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File Size: | 34.02 MB |
Downloads: | 409 |
Release Notes: | Version 3.08 fixes Fixed nohit on grass in Land 5 Stone Giants now remember if Dink attacks them, and will attack on site after that Gold tree depth dot adjusted again (something weird going on here) Dink can't turn his children into roaches in Land 6 Dink gets hurt if he attacks his children in Land 6 Restored the WhipIt music track for Impregnatation Trial part 1 Black/purple scorpion is tougher in Land 7 Fixed Hammer of Truth not unloading properly between loading saved games Fixed screen mismatches in Story 1 around Goblin's lair entrance Fixed typos in dialogue Fisherman in Story 2 no longer gives multiple picks Fixed end of Story 2 so you can not get mud pack if backpack is full, have to lose something first Fixed hardness in giant maze Graves in Story 3 only give one skull now Yorick's grave only gives one anvil now Can't get back multiple stones in Story 4 Fixed slayer stuck on hill in Forest of Wickedness Fixed Flamebow so it works better with standard Bow Lore Adjusted salad dialogue from wizard and items to be a little clearer Screenlocking dragons only drop silver in Story 5 Flames on volcano set to no_hit in Story 5 Blood fountain's talk text set to Dink not fountain. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
This will be a review on Stone of Balance redux. I never got around to playing Stone of Balance before the redux version so I can't make any comparison.
Stone of Balance redux was an overall enjoyable Dmod, which I'm glad I finally played and completed.
The story was compelling, and each area completion gave the player the feeling they were moving towards the end objective. Racing against the evil apprentice, who was also trying to collect the stones gives the story more thrill; rather than just have Dink do something, Dink has to do something before someone else does, "better hurry, but also don't screw up" is the feeling it sorta gives. There were your usual(and also unusual) obstacles spread throughout that you must pass to progress the dmod, and they weren't too difficult to overcome. Some stuff required a bit of back and forth to figure out, but that depends on the individual play style of the player really, and nothing felt unfairly difficult. I actaully didn't mind the riddles in this Dmod. While I'm not a fan of having too many riddles in a dmod as part of the main story (required to advance), Stone of Balance only had a few that were mandatory to solve, and they weren't too difficult, I actually liked them in this cirumstance, their placement made sense too; A wise sorceror in a strange realm? Of course he would want a battle of wits! A strange tree on a lone island? A battle doesn't make sense either, solve my riddle! Great use of riddles in this Dmod and the answers came to me quickly, found them logical and not cheesy in any way, like some riddles can be.
The music was well placed, complimented the areas nicely to bring together the atmosphere. I like the extra sound effects sprinkled around here and there to add to the depth of things. That's one thing that I think is under appreciated in Dmods, every one is always banging on about graphics and scripting, well yeah they are good. But sound effects do more for a scene than people give them credit for. Beats the old *Text in asteriks to tell you what Dinks doing*. Great use of sounds in this Dmod.
I did find a few bugs in my playthrough, but SimonK addressed everything I found, so won't be taking those into account because they won't exist anymore!
The mapping was good, there were a few mismatched tiles I found here and there, couple of cave tiles, few forest ones, but overall nothing too bad that will take away from the dmod.
A great Dmod. Recommended to anyone who hasn't played, or anyone that played an older version and gave up, or anyone that played it before and wants to see the changes made in this version (again I can't compare though).
Stone of Balance redux was an overall enjoyable Dmod, which I'm glad I finally played and completed.
The story was compelling, and each area completion gave the player the feeling they were moving towards the end objective. Racing against the evil apprentice, who was also trying to collect the stones gives the story more thrill; rather than just have Dink do something, Dink has to do something before someone else does, "better hurry, but also don't screw up" is the feeling it sorta gives. There were your usual(and also unusual) obstacles spread throughout that you must pass to progress the dmod, and they weren't too difficult to overcome. Some stuff required a bit of back and forth to figure out, but that depends on the individual play style of the player really, and nothing felt unfairly difficult. I actaully didn't mind the riddles in this Dmod. While I'm not a fan of having too many riddles in a dmod as part of the main story (required to advance), Stone of Balance only had a few that were mandatory to solve, and they weren't too difficult, I actually liked them in this cirumstance, their placement made sense too; A wise sorceror in a strange realm? Of course he would want a battle of wits! A strange tree on a lone island? A battle doesn't make sense either, solve my riddle! Great use of riddles in this Dmod and the answers came to me quickly, found them logical and not cheesy in any way, like some riddles can be.
The music was well placed, complimented the areas nicely to bring together the atmosphere. I like the extra sound effects sprinkled around here and there to add to the depth of things. That's one thing that I think is under appreciated in Dmods, every one is always banging on about graphics and scripting, well yeah they are good. But sound effects do more for a scene than people give them credit for. Beats the old *Text in asteriks to tell you what Dinks doing*. Great use of sounds in this Dmod.
I did find a few bugs in my playthrough, but SimonK addressed everything I found, so won't be taking those into account because they won't exist anymore!
The mapping was good, there were a few mismatched tiles I found here and there, couple of cave tiles, few forest ones, but overall nothing too bad that will take away from the dmod.
A great Dmod. Recommended to anyone who hasn't played, or anyone that played an older version and gave up, or anyone that played it before and wants to see the changes made in this version (again I can't compare though).