twitchie's Profile
Love to play Dink. Love football, hunting, fishing, computers . . . and Dink, of course!
: : : : I know this is really, really basic, but I am having trouble getting a sprite to talk. I am using WinDinkEdit. The sprite is a tree. It has no brain. I am using CEdit to write scripts. Here is what I wrote:
: : : : say("I am glad you are here, Dink", 1);
: : : : I also tried:
: : : : void say("I am glad you are here, Dink", 1);
: : : : Using WDE, I attached this script (called test.c) to the tree. However, it doesn't make the tree speak. I know this is basic, but I need some help. Also, how do I add graphics? I want to add like a hole in the mountain side for Dink to crawl thru. The hole is not inthe sprite inventory of WDE. How do I get WDE to recognize the hole so I can add it? Thanx!
: : : why dont you write:
: : : void talk(void)
: : : {
: : : say("I am glad you are here, Dink", 1);
: : : }
: : Wow, I guess 2 years out of college and away from C++ has really degraded my knowledge. I wasn't even calling the prodedure ot using the brackets. Wow. It worked, but Dink said it when talking to the tree. I assigned it to the tree. How can I get the tree to say it and not Dink? Dink says it and it stays with him as he walks away from the tree.
: Ok, this is coming from someone who's still fumbling through her first real dmod, so don't trust it...
: But I think what you want to do is attatch something like this to the tree:
: void talk(void)
: {
: say("I am glad you are here, Dink.", &current_sprite);
: }
: So the tree should say it, not Dink.
I hope.
You git it. That did the trick. Thanx!!
: : : : say("I am glad you are here, Dink", 1);
: : : : I also tried:
: : : : void say("I am glad you are here, Dink", 1);
: : : : Using WDE, I attached this script (called test.c) to the tree. However, it doesn't make the tree speak. I know this is basic, but I need some help. Also, how do I add graphics? I want to add like a hole in the mountain side for Dink to crawl thru. The hole is not inthe sprite inventory of WDE. How do I get WDE to recognize the hole so I can add it? Thanx!
: : : why dont you write:
: : : void talk(void)
: : : {
: : : say("I am glad you are here, Dink", 1);
: : : }
: : Wow, I guess 2 years out of college and away from C++ has really degraded my knowledge. I wasn't even calling the prodedure ot using the brackets. Wow. It worked, but Dink said it when talking to the tree. I assigned it to the tree. How can I get the tree to say it and not Dink? Dink says it and it stays with him as he walks away from the tree.
: Ok, this is coming from someone who's still fumbling through her first real dmod, so don't trust it...
: But I think what you want to do is attatch something like this to the tree:
: void talk(void)
: {
: say("I am glad you are here, Dink.", &current_sprite);
: }
: So the tree should say it, not Dink.
You git it. That did the trick. Thanx!!
twitchie has written 4 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| I Am One of the People This Type of File is Designed For | Rudiments of Scripting (The) | Normal | 9.0 | November 6th, 2002 |
| Pop has the Makings of a Great Quest Or Epic if the Builder Wants To Build on it | Pirates of Portown | Normal | 8.6 | October 24th, 2002 |
| This is the Best Dmod I've Played | Dinky Dimensions 1: FIAT | Normal | 9.5 | February 28th, 2002 |
| Overall | Secret of Parizaya | Normal | 6.7 | December 7th, 2001 |







9.0
8.6
6.7