The Dink Network

Push and Pull

Dink creates a barricade and stacks his resources safely in a corner. Turn that frown upside-down... or not. Main menu featuring art by the super cool and sexy Bluedy
Description
Push and Pull is a rebuild of the push system, so Dink can push things smoothly, and move with the objects, like in other games.

Might sound simple, but when you start to discover the bugs of trying to rebuild a hard coded game mechanic with DinkC, boy is it frustrating!

2 Months of 1 hour+ work a day of trial and error, and complete restarts when one method wouldn't work, and over 1000 lines of DinkC later, and here we have it!

Special Thanks to Bluedy for creating the map and title screen to show my dev file off, and for testing as well. He sped the development up of this file.

Enjoy, and please report bugs if/when you find them.

NOTE: This is a Development D-Mod, and it may not have a quest to complete or a story to experience.
Released:October 10th, 2023
File Size:305.65 KB
Downloads:176
Release Notes:This update only fixes bugs in the actual demonstration dmod and a few other non-functional updates.

- Fix in the demonstration Dmods rock puzzle where the puzzle could be un-solved when all rocks are in place.
- Removed redundant extra folders
- Added Source folder back in with the .d scripts in .c format
Play:Play this D-Mod right now in your web browser! (More Info)
 
September 22nd, 2023
1.01
Score : 9.7 exceptional
pq_knight.gif
exdeathevn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Push & Pull's overall design is a complete overhaul of the original object pushing system, allowing for precise movement in multiple directions.
This can be used for complex puzzle systems with less clunky "void push" code when applied correctly, and it's uses are explained both within the Dmod and the commented script files.

Examples provided within the showcase Dmod include moving an object through a fence maze, re-positioning bombs next to rocks, and even a playground area where you can rearrange objects in a map screen within the game itself, instead of the editor.

Overall, an extremely powerful tool for setting up your own puzzles in a large variety of ways. Strongly recommended!