The Dink Network

Push and Pull

Turn that frown upside-down... or not. Dink creates a barricade and stacks his resources safely in a corner. This makes pushing and pulling a snap!
Released:August 2nd, 2019
File Size:841.91 KB
Release Notes:Please delete any older versions of Push and Pull before installing the updated version.

Version 2.0 is a complete rewrite of the system.
- Complete rewrite of how the system works.
- New Sticky Push System implemented, and activated by default
- Optional old system can be re-activated in "settings" menu in "Escape" menu
- In game Tutorial added.
- Tutorial Videos added and linked in "readme readme readme.txt"
- Fixed crashes when releasing an object
- Fixed Dink occasionally getting stuck in objects.
- Fixed Dink's idle messing up.
- Fixed random editor sprite vanishing from the screen
- Updated dmod.diz file to reflect the major updates and deleted incompatibility note that no longer applies

Youtube tutorial playlist also linked below:
Play:Play this D-Mod right now in your web browser! (More Info)
Released:February 27th, 2019
File Size:224.85 KB
Release Notes:Changes:
- FIXED a nasty bug that had the potential to exhaust the sprite limit on screens with movable objects

Due to not having much time to work on this, the next update is taking longer than expected (please read below, the plans for v1.02)
But the bug listed above was quite a nasty one, and quick to fix, so that is the only bug fix/change in this version.


Planned for version 1.02(yet to be released):
- Other minor and rare bug fixes (Dink occasionally getting stuck in objects, Dink's base idle messing up, random editor sprite vanishing from the screen)
- Compatibility with Dink Smallwood HD, mobile devices and gamepads.

- Rewrite of how the system works to simplify it, so it works in one of two methods available to the player, selected via the escape menu: Method #1 - Holding P activates push and pull (player holds P, and moves the object forward or backward) Method #2 - Walk into an object to activate push and pull (kind of like how push is currently activated, but you can move the object forward or backwards). Deactivate by moving away from sprite.
Method #2 will be enabled by default for DinkSmallwoodHD (Method #1 incompatible due to the way key-#.c scripts are called when button is held down)

If you find any bugs other than the 3 listed above, please let me know!
Play:Play this D-Mod right now in your web browser! (More Info)
Released:February 24th, 2019
File Size:226.14 KB
Release Notes:Initial version.
Play:Play this D-Mod right now in your web browser! (More Info)