The Dink Network


One of the new spells from
May 29th, 2005
Score : 8.3 good
While I'm not particularly sanguine about the completion of this dmod, it is absolutely incredible from the perspective of someone who aspires to make dmods. The obvious comparisons are to Crosslink and Back from the Grave, but it doesn't really live up to these titles except in terms of technical innovation.

Style: 9
All kinds of wonderful, crazy stuff here. The characters seemed a little flat (probably because the dmod is so short) but this is made up for by the presence of other things you can interact with. The graphics are very good, the music is good.

Also, the people are funny, especially the dude praying in his basement.

Gameplay: 9
WOW! I'll start with the new spells: one is a fireball that leaves a trail of flame in its wake... and you'll just have to guess on the others. The new items are quite nice as well... for instance, you can buy whiskey (which heals you) and then pay to turn it into a molotov cocktail (a powerful non-reusable fireball.) Although they don't stack, using a whiskey won't disarm it if you have more than one (it will use one other than the one you have armed.)

The fighting is pretty good, although I "had" to use the screenlock bug to beat the monsters guarding the new magics. The general dynamic is that the spells and items you get are much more powerful than you are, which is interesting.

The quests (or whatever) are cool as well. To improve business for your friend the undertaker, you have to kill... well, I won't say. Further, there's a lot of flexibility about what you have to do, for instance, you can find a guy who'll let you give your farm to him, or you can find the woman who'll buy your farm.

Kinda confusing... or maybe I'm just stupid.

Overall: 8.3
This is a good game, but, unlike BftG or Crosslink, it can't stand alone as an a dmod. The new stuff is great though.