The Dink Network

Dinkablo II: Shadow and Flame

Dink reaches a permanent dead end. From the COTPATD project.
September 12th, 2004
Demo
Score : 6.3 fair
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We can all agree that Diablo II, on which this dmod is based, was a brilliant game. I mean, you try making an RPG with no character development. Ain't easy. What made it good?

1.Good, somewhat difficult gameplay
2.A brooding, well cultivated mood

Dinkablo II, although relatively well done, has neither of these.

Style: 4
The game couldn't decide if it was a parody or a reproduction. There was some subtle humor at the beginning (a sign gives you directions on how to move, if you talk to it,) but ultimately, the game settles down to trying to reproduce, largely intact, the plot and geography of Diablo II, as none of the names have been changed. Sadly, it totally failed to recreat the mood. The rogue encampment does not seem at all like an armed camp. The terrain looks sunny and cheerful. And Tristram wouldn't scare anyone. The decoration has been done "well", with varying sprite sizes, and the music, some from FFVII, generally fits.

Gameplay: 7
Mostly the usual and too easy, in general. No shrines, or dropped weapons, or skills, or minibosses, or new enemies.

Story: 8
Only vaguely relevant. I suppose that the way Dink is tied in could have been better.

Overall: 6.3
An unworkable premise, but maybe worth the download... maybe.