The Dink Network

Hardboxer

Description
A little script (well, two scripts) that will place an appropriately shaped ring of invisible, hard gargoyles around a stone house or goblin hut. Comes in Dmod form to make it easier to fiddle with, but you can just copy the neccesary scripts and delete the rest if you want.
Released:August 31st, 2004
File Size:157.89 KB
Downloads:24
Release Notes:v1.00
Play:Play this D-Mod right now in your web browser! (More Info)
 
June 2nd, 2005
v1.00
Score : 9.0 exceptional
goblinm.gif
Hmm... no one has reviewed my file yet. I'll give it a shot.

Virtually anyone who has tried to create a dmod knows how annoying it is to keep Dink from being able to walk on top of houses. By default, these buildings have a rectangle of "hardness" which doesn't even come close to covering the neccesary parts of their non-rectangular images. This allows Dink to walk on the uncovered bits, which usually looks really stupid. For this reason, most dmods use special tiles or invisible sprites to create a "ring" of hardness around the base of houses: not doing so is considered shoddy craftsmanship.

Well, now aspiring dmodders have a file that creates this hard ring for them! All you have to do is copy two scripts to your story directory, and attach the hboxer.c one to all of your stone or goblin houses. Admittedly, I packed way too much stuff in here (it could be reduced to a single .c file), but I thought it was nice to show how it was created.

Pros: Eliminates a lot of annoying map-work.

Cons:
Some potential bugs (Fortunately, in my tests, Dink doesn't get stuck if he walks "into" one of the created hard sprites from another screen; HOWEVER, given some things that Scratcher has mentioned about screenlocks, they may cause problems. I suppose the workaround is not to have houses near the edge of the screen if you're going to do a screenlock.)

Doesn't do church, log cabin, or weird multi-door inn-thingy. I may update.
TopicPostsPosterLast Post
Am I the only one who uses this?13MiloBonesJuly 5th 2005, 01:32 PM
A few notes.1MiloBonesAugust 31st 2004, 09:36 PM