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matrice's Profile

Mainly lurking dinker since 2002, trying to catch up lately by becoming more active in the community.

"We're all in the gutter, but some of us are looking at the stars" (Oscar Wilde)

Private Message

2004-09-09 14:54:53
I'd say that potions isn't really the issue, though gameplay would be.

Basically I'd expect a game to be balanced so that I'd be able to beat the "normal" monsters wherever I am - whether it's a dungeon or elsewhere - with the experience I've gained getting there.

The average experience for a user at a certain point in the game should (IMHO) be based on beating all possible monsters on the way *once* + finding 100% of obviously placed level ups and about 50% of hidden level ups.
So roaming the country side would be expected, doing this two or three times to level up should not be necessary.

Furthermore I always consider having a savebot + a large heart on the screen before the "boss" a good idea. This way you:
1) know you've reached the boss and know to arm whichever weapon you feel most comfortable with fighting a boss (which may be different from the weapons you use fighting normal monsters)
2) have a fair chance health-wise

The boss should be of a strength that if you start with full health, you could beat him and have about 10-20% of health left at the end.
This again based on the expected health line of the average player (as described above).

I normally don't buy many health potions, though I do buy level ups if they are available.

I do like to be able to get a "heal" spell at some point in the game and don't consider this an unfair advantage as while you have the heal spell armed, you can't use any of the other magic spells, so that sort of balances the advantage out.

Hope this helps,

matrice has written 27 reviews

Funny Little Demo Fifteen Tasks of DinkNormalFair 6.5May 13th, 2005
Nice Quest with a Very Good And Well Worked Out Storyline Quest for Dorinthia (The)NormalGood 8.0August 26th, 2004
Hmm Slimes VS DinkNormalHorrible 2.0August 25th, 2004
Storyline: Good Quest for Arithia 1: The Ninth LockNormalFair 6.8August 25th, 2004
As in Part 1 Quest for Arithia 2: The RozarusNormalFair 6.8August 25th, 2004
The Concluding Part of the Trilogy with Again a Compeling Storyline Quest for Arithia 3: Elemental PeaceNormalGood 8.0August 25th, 2004
**Grin** MatoyaFeaturedGood 8.5August 25th, 2004
Can't Really Add Much To the Reviews Already Available Dinky Dimensions 1: FIATNormalExceptional 9.0January 13th, 2004
Good Epic Story Prophecy of the AncientsNormalGood 7.5January 10th, 2004
Absolutely Brilliant Game Quest for Cheese (The)NormalExceptional 9.6November 23rd, 2003
Funny Little Dmod 9 Gems of Life (The)NormalGood 7.0November 22nd, 2003
The Storyline has Got Great Potential 9 Gems of Life 2NormalFair 6.0November 22nd, 2003
Oh Well Counter Strike CTFNormalTolerable 4.0November 22nd, 2003
One Word: No Magic (Ok Castle of LoreNormalTolerable 4.5November 16th, 2003
Just a Short Review: Creeping Sands (The)NormalGood 7.5November 16th, 2003
This Excellent Dmod is Based on One of the Most Original Concepts I've Seen So Far: an Err... World of DinkCFeaturedExceptional 9.2November 12th, 2003
One of My All-Time Favourite Dmods Isle of Croth (The)FeaturedExceptional 9.5November 9th, 2003
The Very Beginning Looks Promising: Good Heart Bad HeartNormalHorrible 2.0November 9th, 2003
There is a Good Beginning For a Story Perilous Journey (A)NormalTolerable 3.5November 9th, 2003
This Isn't a Playable Dmod At All PhantasmagoriaNormalHorrible 1.0November 9th, 2003
The Idea Sounded Fun - a Dreamworld - DinkopolisNormalHorrible 2.0November 8th, 2003
This Isn't a D-Mod Darkspace DerelictNormalTolerable 3.0October 31st, 2003
This Dmod had Me Chuckling At the Loading Screen Anarchy Halloween PartyNormalFair 5.5October 31st, 2003
Oh Well Dink Nukem - Darkland F**d Up!FeaturedTolerable 3.0October 25th, 2003
Without Repeating All That has Been Said Before: DryNormalFair 6.5October 25th, 2003
In the Weird but Funny Category Dukie's Shooting GalleryNormalGood 7.0October 25th, 2003
Considering This is a First Dmod Release: Excellent Work NorthNormalGood 7.5October 25th, 2003