The Dink Network

Quest for Arithia 1: The Ninth Lock

August 25th, 2004
v1.00
Score : 6.8 fair
wizard.gif
matrice
Peasant They/Them
 
Storyline: good ! Nice use of the scrolls / posters which give body to the story and make you want more (which you don't get in this dmod, but it does motivate to start playing part 2).

Gameplay: bit boring with all the screens full of goblins, however you can run through those screens which don't contain locks if you get bored of fighting them.

One thing which I particularly noticed about this game is that you can't deactivate the locks until you've killed all the goblins on the screens. Quite often in dmods you can do what you came for without fighting, but a screenlock will force you to fight anyway. The way used in this dmod felt much more "friendly" if you can call it that.

Overall: well worked out (i.e. seemingly bugfree with nice graphics and fitting music) dmod, but a tad boring.