Castle of Lore
The castle of Droch which had disappeared before the great cataclysm has been found but no one yet has come back from the perilous mission in the land of Spiroch the land of the spire. Now dink has to go and try to find the castle and find the warriors before him and why after all this time Spiroch has
reappeared.
reappeared.
Released: | July 15th, 2000 |
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File Size: | 1.96 MB |
Downloads: | 382 |
Release Notes: | v1.01 |
Play: | Play this D-Mod right now in your web browser! (More Info) |
Dink has to get to the castle of Droch to find out what happened to some lost soldiers.
Storyline: The storyline lacks consistency. At the beginning it is all quite clear, but halfway through the game you do not know what to do anymore and you do not get enough hints.
Map and graphics: The title screen is nice. New things have been done with old graphics, like bunkbeds. The brownish trees look good, as do the ice tiles. The map is huge, but after I checked the editor, I did not have the feeling that you could visit all the places on the map. Considering it is such a huge map, it is nicely made with enough details.
Music: There are a lot of midi’s in this D-mod, but while playing I did not really notice them, which means that they were not that impressive. Otherwise I would have remembered them.
Good: Dink can disguise himself as a knight. There is a shopkeeper that sells little toy bonca’s. Rotten floors have mushrooms growing in them. There is some humour in it; one of the options of the choice menu is ‘I forgot’ and when you choose that one, Dink indeed says: “Uh uh, I forgot.”
Not so good: There are savebots but you can also save by pressing escape. There are red hearts but you can also heal by pressing escape.
The monster are tough and numerous, and some are on top of an entrance, and that could have been a problem, but since you can heal anytime you want, it takes away the excitement. I really wonder why the author used both savebots and the escape possibility to save, and both healing hearts and the possibility to heal by pressing escape. You can even unlock the screenlock by pressing escape, which is in my opinion a very strange feature. When loading a saved game the disguise of the red and gold knight switches. Most of the time is not clear what to do.
Overall: A somewhat mediocre D-mod.
Fit for: If you want to play an adventure that involves a lot of fighting and not that much gameplay.
Storyline: The storyline lacks consistency. At the beginning it is all quite clear, but halfway through the game you do not know what to do anymore and you do not get enough hints.
Map and graphics: The title screen is nice. New things have been done with old graphics, like bunkbeds. The brownish trees look good, as do the ice tiles. The map is huge, but after I checked the editor, I did not have the feeling that you could visit all the places on the map. Considering it is such a huge map, it is nicely made with enough details.
Music: There are a lot of midi’s in this D-mod, but while playing I did not really notice them, which means that they were not that impressive. Otherwise I would have remembered them.
Good: Dink can disguise himself as a knight. There is a shopkeeper that sells little toy bonca’s. Rotten floors have mushrooms growing in them. There is some humour in it; one of the options of the choice menu is ‘I forgot’ and when you choose that one, Dink indeed says: “Uh uh, I forgot.”
Not so good: There are savebots but you can also save by pressing escape. There are red hearts but you can also heal by pressing escape.
The monster are tough and numerous, and some are on top of an entrance, and that could have been a problem, but since you can heal anytime you want, it takes away the excitement. I really wonder why the author used both savebots and the escape possibility to save, and both healing hearts and the possibility to heal by pressing escape. You can even unlock the screenlock by pressing escape, which is in my opinion a very strange feature. When loading a saved game the disguise of the red and gold knight switches. Most of the time is not clear what to do.
Overall: A somewhat mediocre D-mod.
Fit for: If you want to play an adventure that involves a lot of fighting and not that much gameplay.
Topic | Posts | Poster | Last Post |
---|---|---|---|
where is the vine?????? | 8 | arossow | August 18th 2010, 04:32 AM |
stuck in castle of lore | 1 | lance | April 3rd 2007, 03:01 AM |
Castle Lore | 1 | Erin | January 17th 2003, 09:58 AM |
Castle of Lore question. | 2 | shandy | October 29th 2002, 08:09 AM |