The Dink Network

What are you working on?

March 18th 2012, 02:27 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
So, are you guys working on anything dink-related? If so, care to give us some details?
March 18th 2012, 03:13 PM
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Kerrek
Peasant He/Him United States
oao 
Just making midis in Anvil studio. I got one 4 minute song done.
March 18th 2012, 03:40 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Can't say that, no.
March 18th 2012, 04:01 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
A couple of projects in the makings, yes. But you probably know of them already, so not much more to tell.

I must say I am quite disappointed with the amount of people that seem to just hang out here without doing anything Dink related. Or even anything non-Dink related. Some people just seem to keep TDN as their personal trash can to post their nuisance of comments in here, which are neither helpful, important, funny nor Dinkish in any way, and are causing people, especially old timers, to leave. Would be a blessing if we saw less of these comments and less of these people.

/Small rant, which I never even saw there until the end of this post, over.
March 18th 2012, 04:30 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yeah, it feels like nobody is dmodding anymore, which is why I wanted to check and see who where working.

I haven't finished anything myself in ages, but I have some projects running.

Right now I'm focusing on a short romp, something along the lines of Agatha. I really want to finish a dmod...
It's about Dink's daughter who needs to rescue dink when he is kidnapped. It's going to be non-combat (or low-combat) and use some of the puzzles from Agatha GOLD edition which I have cancelled (It just didn't make sence to throw in such a big un-related side quest in the game).
March 18th 2012, 04:57 PM
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Pillbug
Peasant He/Him United States
Love! True love! 
I'm working on HSL2 and a couple of other projects.
March 18th 2012, 04:58 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
How is it going pilly?
How many scripts/screens do you have?
March 18th 2012, 05:01 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Good to know you're still D-Modding. This site certainly doesn't inspire people to make D-Mods like it used to. Partly because many feel they're just wasting their time on their projects, so instead they decide to hang out on the forum to wait and see the site die, so they can finally get away from it.
March 18th 2012, 05:03 PM
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merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
personally scowering the web for some good midi's for the towers mod i;m doing(still in concepts phase as far as production of it goes) after finishing a lemon I'll start it just hope i get good help in both boss making and maybe graphics(the more i get with that the better it can get(for me in most RPG's like Dink Smallwood they make or break the game)
March 18th 2012, 05:22 PM
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Pillbug
Peasant He/Him United States
Love! True love! 
Current number of scripts: 160, including Start, Main, etc.
Current number of screens: 66, fully detailed plus a lot of mostly detailed screens that just need a bit more work.

^ From the hype thread. It's going quite well, and I'm working on a large city that I'm very proud of so far.
March 18th 2012, 05:37 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
pill: Sounds awesome, how long do you think it'll end up being?

skull: Yeah, people doesn't really seem that interested in dmods, which makes the modders less motivated.

merder: "just hope i get good help in both boss making and maybe graphics" when (if) you need my help just send a pm, I'd be glad to help.
March 18th 2012, 05:47 PM
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pillbug
Peasant He/Him United States
Love! True love! 
I'm gunning for a quest-sized main story with enough side quests, secret areas and other features to make it an epic. I plan to have a few series of sidequests that aren't necessary to do but will influence what happens in the main story.
March 18th 2012, 06:02 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Oh, I see. Yeah, I wish I had the time/patience to do another big project... working with Three Amulets was fantastic, but back then school was really easy for me so I never did any studying, and I had nothing to do on my spare time.. This year I have tons of hard subjects in school and other stuff that takes up my time :/

But next year I'm only going to study programming and art, it's going to be really fun, and easy!
March 18th 2012, 06:08 PM
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Pillbug
Peasant He/Him United States
Love! True love! 
Nice, I'm looking forward to more of your stuff
March 18th 2012, 09:35 PM
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Castman
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 
I'm currently working on my story/gameplay to Goblin Wars 2 and I have 2 unfinished mods that I put back into work.

I don't like to say much because I'm too lazy to finish them, maybe they'll never see the daylight

March 18th 2012, 10:43 PM
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carrie2004
Peasant She/Her Canada
*chomp* 
Sometime back I started on a dmod called Quest of the Oracle. I got tired and frustrated and kinda abandoned it and then decided to just start all over.
But then I remembered how much work it is and decided to go play farmville instead.

The story is about William Goodheart...who didn't start out as a member of royalty but was instead a peasant looking to become a hero.
March 18th 2012, 11:19 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I'm working on a remake of Beginning of Evil. Starting from mostly-scratch, and hopefully turning it into something decent. There's no ETA as of yet. I work on it when I feel like it. A few weeks ago, I mapped the first area, then wrote a storyboard for the prelude, today I started scripting it.
March 19th 2012, 12:37 AM
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carrie2004
Peasant She/Her Canada
*chomp* 
Cool! I didn't know you were still doing dmod stuff. Can't wait to see it!
March 19th 2012, 02:04 AM
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merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
merder: "just hope i get good help in both boss making and maybe graphics" when (if) you need my help just send a pm, I'd be glad to help.

OK i'll add you to the list of possible help then(currently no 1. on it(of 1 ))
March 19th 2012, 03:13 AM
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I haven't touched Shrine of the Dragon for about 10 months now
But! It's certainly not dead and I've been planning on getting back into it soonish. I miss D-Modding.
Bit short on time nowadays...

In the last couple of weeks I've started another small dev file which shouldn't take too long to complete, and that's great fun
March 19th 2012, 03:59 AM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
A week ago, I opened the FoD folder. Minutes later, I mapped for around 60 seconds, then closed it.
March 19th 2012, 05:03 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
DinkHD was not enough.
March 19th 2012, 07:19 AM
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metatarasal
Bard He/Him Netherlands
I object 
I do almost nothing Dink related nowadays really... I don't even play DMODs that much anymore.

But I still haven't given up on Paninga yet. I did a another portion of mapping a few days ago... As for details, well just wait for the next update to the development thread I suppose.

EDIT: Just looked into it... Did I really do only 6 scripts in 7 months?
March 19th 2012, 08:36 AM
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Sumurai8
Peasant He/Him Netherlands
Who's knocking on heaven's door? 
I am making a d-mod, but it's /a lot/ of scripting and making graphics and I usually don't really feel like doing it. It's a puzzle-dmod and, if I feel like finishing it, might be a good storyline to make more dmods on.
March 19th 2012, 09:13 AM
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bsitko
Peasant He/Him United States
 
I have found my way back into this community after taking a 12 year break. I have no idea why ... just sort of says what kind of a game Dink is. Editing is nowhere near as difficult as it was 12 years ago. DinkEdit is crap and processor speeds then were nothing like now.

I am working on upgrading QFD ... upgrading probably isn't the right word though as it should be called Quest for Dorinthia REAL EDITION. It seems to be taking on a life of its own. Hopefully it will give you Dinkers something to play for a while.
March 19th 2012, 11:01 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I remember trying to make a dmod years ago with dinkedit but I gave up because I found it SO frustrating... so yeah, it's way easier with windinkedit...

It's nice to hear so many people are still working on stuff!
March 19th 2012, 11:38 AM
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bsitko
Peasant He/Him United States
 
Plus ReDink's hard.dat rewrite has made it a LOT easier and dare I say FUN creating the world. I used to cuss out loud at the bugs and other annoyances with DinkEdit.
March 19th 2012, 11:48 AM
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Pillbug
Peasant He/Him United States
Love! True love! 
Wow, it's really weird hearing from one of the few people left who actually made D-Mods with DinkEdit. You have my respect, as I can barely use that editor to put trees down.
March 19th 2012, 01:08 PM
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GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
I'm working on a D-mod, I've made like 10 screens since early 2011.
March 19th 2012, 01:36 PM
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bsitko
Peasant He/Him United States
 
This version of me working with WinDinkEdit is a LOT older and wiser than the one who used DinkEdit. This older version never would've used that DE POS.
March 19th 2012, 08:42 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
A cooperative D-Mod
March 19th 2012, 10:36 PM
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carrie2004
Peasant She/Her Canada
*chomp* 
I actually haven't used windinkedit, I've been using dfarc to edit.
March 19th 2012, 11:46 PM
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I am working on something, because I've always felt I owe it to the community to make something. However, as always I'm being overambitious, so don't expect it any time soon.
March 20th 2012, 06:25 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Well then, seems like most peeps are actually working on something Dink-related.
March 20th 2012, 10:24 AM
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I'm not. But I've been thinking about it a little. Not a D-Mod though.
March 20th 2012, 10:35 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
You should too, Quiztis! ;D
March 20th 2012, 11:21 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
March 20th 2012, 08:09 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
I'm working on not working on Smallwood-Man!.

Skull: Partly because many feel they're just wasting their time on their projects, so instead they decide to hang out on the forum to wait and see the site die, so they can finally get away from it.

Yes! THAT! That is precisely why I am here! WOOOO! Someone nailed it! I was sick of wondering why I'm still and that is right on the ball! Blahhhh.
March 21st 2012, 10:21 AM
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Georgie Porgie is coming along, but slowly.
And Skull is absolutely RIGHT!
March 21st 2012, 11:27 AM
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Good thing it doesn't apply to everybody.
March 22nd 2012, 07:55 AM
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Hey hey. So, even though my new editor is probably not ever going to be finished, I'm working on bringing all the stuff I did almost finish inte something useful. Like my map-drawing-technology and a specialized dink.exe for script debugging.
March 22nd 2012, 01:56 PM
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Some nice result from your work would be great

Any more info on the script debugger? Sound interesting (not to mention useful).

I still haven't got around to trying shevek's editor, even though I'm curious... Mainly because you can't edit existing D-Mods with it (or so I understand). I certainly don't make a whole D-Mod in one sitting
March 22nd 2012, 01:57 PM
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shevek
Ghost They/Them
 
I'm still working on my editor, although only slowly, at the moment (partly due to lack of interest from you guys). I have added support for sound and custom artwork, which was very much needed. I am going to add support for it in my decompile script as well, which means that existing dmods with custom artwork can be edited with my editor.

Also, to make it more usable for you Windows-people, I'm trying to make the whole thing more point-and-click-friendly. Not sure if I'll succeed with that, though. Please send your suggestions (by necro-ing the editor thread, like I do when I make a new announcement) if something in particular bothers you.

And please, also send your success stories. They motivate me to work on it.
March 22nd 2012, 02:13 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Lots of editors are in the works it seems.
March 22nd 2012, 02:39 PM
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metatarasal
Bard He/Him Netherlands
I object 
Yeah, its part of the problem we have nowadays: There are about twice as many development files being made as DMODs. I don't think that more than 10% of the development files released nowadays are actually going to be used in any DMOD. I doubt that you can even mention any development file released in the past two years that was actually used in a released DMOD...

Making development files is just so much less work. Partially because anything less than quest length DMODs are being frowned upon...
March 22nd 2012, 03:24 PM
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shevek
Ghost They/Them
 
I doubt that you can even mention any development file released in the past two years that was actually used in a released DMOD...

I made a dmod for testing and demonstrating my editor. Strictly speaking the editor is not a development file, since it isn't on the site yet, and the editor isn't actually in the dmod, but that's nitpicking.

anything less than quest length DMODs are being frowned upon...

They are? Not by me... I think it is an excellent idea for a beginning dmod author (like myself) to start with very small dmods.
March 22nd 2012, 04:06 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Totally agree with Metatarasal. Been thinking the same thing. If the amount of D-Mod uploads and development file uploads were flipped around, I think the results would be quite nice.

EDIT: In fact, I've been wondering why newcomers these days either just hang out on the forum, or start creating development files. I would much rather see them create their own D-Mods. Surely, if one has enough skill to create a completely new editor (or pretty much any development file), he should have enough skill and patience to create a D-Mod.
March 22nd 2012, 04:08 PM
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Maybe these editors will make it easy enough to make D-Mods that more people will make them again. Of course, if people have really inefficient ways of planning their D-Mods, it could still be too much work.
March 22nd 2012, 04:25 PM
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shevek
Ghost They/Them
 
Surely, if one has enough skill to create a completely new editor (or pretty much any development file), he should have enough skill and patience to create a D-Mod.

Skill, yes. Patience, no. Especially not if I have to use an editor/language which I know can be much better. I can be quite patient, but only when it comes to tasks which I know cannot be automated.
March 22nd 2012, 04:36 PM
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metatarasal
Bard He/Him Netherlands
I object 
They are? Not by me... I think it is an excellent idea for a beginning dmod author (like myself) to start with very small dmods.

Let me clarify that point: Players generally don't dislike small DMODs, but people who make them do. Not entirely sure why that is, but pretty much everyone is working on an awesome epic that usually will never see the light of day. This obviously includes me...

Strangely some of the best DMODs around were actually intended to be smaller than they are. (For example initiation was originally conceived to be only a romp while cloud castle 2 was made as a quest rather than an epic.) For me that shows that one of the prime reasons DMODs don't get finished is that they are planned larger than they should.
March 22nd 2012, 04:43 PM
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Skill, yes. Patience, no. Especially not if I have to use an editor/language which I know can be much better. I can be quite patient, but only when it comes to tasks which I know cannot be automated.

This is also the main reason I'm not making a D-Mod. Other than having too many other projects going on.
March 22nd 2012, 05:06 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Personally, for most I believe it is simply laziness. Yes, I know that Dinkers have always been pretty much the laziest bunch of lazy people that there ever were, but I feel that people have become even lazier, if that's possible.
March 22nd 2012, 06:10 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
I am still waiting for yours shevek it had everything I personally needed when you put it on my computer and set it up for me - so my only thought is that it could be easier to install and an updated interface would be nice too - - I couldn't have done that without your help and now I cant find it again hehehe so HEAPS PILES OF ENCOURAGEMENT on your head - waiting!!

You had so many thing in that but I was clueless as to how to implement them - your sprite selection is so easy I really love that feature of yours and had no glitches in it. So dont you think noones waiting for this - whether I count or not - I AM !!
March 23rd 2012, 03:35 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Among long time developers (I count myself as one) i think the problem is that you always want your next dmod to be better than your last one. This mean the work you have to put down/playing hour increese dramatically. Which scares you off..

March 23rd 2012, 03:51 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Yes, that is a problem. That's why I've decided that after HH2, I'll create a few fun and silly Romps. Then maybe after that one more Epic, we'll see. I must say I'm interested in trying to create a party-mode, similar to the one in CC2.
March 24th 2012, 04:55 AM
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Thanks to this, I think I'll try make a romp quickly. It will help with my scripting, and it should be fun.
March 24th 2012, 09:06 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
I'm working on:
The Dark Avilan
The Bigerical Curse
Ri5e of the Five

The Dark Avilan is coming along nicely.. a few months ago another person joined forces with me and has been helping develop it.
March 24th 2012, 11:01 AM
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ThePunisher
Peasant He/Him Australia
(Tag Line) How long is this line. 
Who was that?
March 27th 2012, 03:32 AM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
I am working on my tan (screen tan that is)
it burnsssssssssss!!
March 30th 2012, 10:53 PM
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I'm still working on my editor, although only slowly, at the moment (partly due to lack of interest from you guys).

I tried to try it a while back when you were talking about the editor in the chat, but I couldn't get it to work. It's way too inaccessible for most people I think, so even though they may be curious to check this out, they don't really feel like tackling the setting up process. (Just reading all the steps in the instructions would be enough to completely depress most Windows dwellers )
March 31st 2012, 05:16 AM
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shevek
Ghost They/Them
 
It's way too inaccessible for most people I think, so even though they may be curious to check this out, they don't really feel like tackling the setting up process.

Yes, I noticed and I'm working on that as well.

Also, I think that you tried it just before I fixed lots of things, so it wasn't just hard, but actually impossible to get it to work. Sorry for wasting your time there, I didn't mean to.

The next release, I want to provide two programs: a setup program to create the cache and set paths to programs, and the actual editor. I hope that you guys can handle that.
March 31st 2012, 07:29 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Sounds better
March 31st 2012, 11:17 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
No offense to anyone who's creating a new editor at the time, but I just wanted to say that usually when you try to create an easier-to-use, more cooler and more modern editors, especially for an older game such as Dink, then the editor will just end up getting much more complicated and people can't be arsed to even check it out, when they can just use the older editors which they already know how to work with. This is why, as I said, I'd much prefer all these people creating simple Dink adventures than all these fancy, huge new editors and such. In the end, I doubt many people are actually going to use them.
March 31st 2012, 01:55 PM
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shevek, keep making your editor. Some of us are interested.
March 31st 2012, 02:10 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
The keyword being "some".
April 1st 2012, 12:32 AM
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The other one being "are."
April 1st 2012, 05:16 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Skull, why wouldn't people use new editors? We changed for Windinkedit didn't we?

The people making editors aren't the same people that makes dmods, and if they didn't work on an editor they would probably be someplace else!
April 1st 2012, 05:35 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
WinDinkEdit is simple enough, so people bothered learning it. Well, most did anyway. I'm afraid that if you alter WinDinkEdit much more, it will end up getting too complicated. WinDinkEdit was good enough for 9 years, and it's still good enough. On top of that, RW created a new version, which added almost everything that was missing before, and he's still adding more stuff.

When I look at the Latest Files, it makes me sad. Not only do the files reach all the way to October, but there are 10 non D-Mod files and only 4 D-Mods (one of them being an update). It's always nice to have new editors and development files, but currently people are putting as much time into non D-Mod files, as they used to put into D-Mods. The amount of non D-Mod files and D-Mods should be reversed. After all, what's the point of making a non D-Mod file if so few are actually making D-Mods, which reduces the chance of all the non D-Mod files being actually used.

Wow, that went on longer than it needed, but if it helped in getting my point through, then I'm happy.
April 1st 2012, 04:00 PM
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shevek
Ghost They/Them
 
WinDinkEdit was good enough for 9 years, and it's still good enough.

It only works on Windows, which means I can't use it. That's enough reason for me to write a new editor (since dinkedit is not usable IMO).

Still, the point you didn't respond to, and which is totally true for me anyway: if I wouldn't write an editor, I would instead do something non-dink. I would not be writing dmods. So the alternative to all these non-dmod files is not lots of dmods. The alternative is fewer files.
April 1st 2012, 04:21 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
The question is; why wouldn't you be writing D-Mods? Or even better; why aren't you writing D-Mods?

If DinkEdit isn't usable, then tell me what were some of the best D-Mods and the original game itself created with? I don't wish to discourage you with your editor project, I'm just saying I'd much rather see you, and many other people creating simple Dink adventures rather than all these huge, weird projects. The lack of simple D-Mods has been a major, if not the biggest reason to the downfall of this site.
April 1st 2012, 04:55 PM
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The lack of simple D-Mods has been a major, if not the biggest reason to the downfall of this site.

Perhaps the reason not many new dmods are released is because everyone is forced to use a decade old editor.

The question is; why wouldn't you be writing D-Mods? Or even better; why aren't you writing D-Mods?

He is (right? right? ), and has written one dmod already, which WOULD NOT EXIST IF IT WEREN'T FOR THE NEW EDITOR.

New editor: 1
No new editor: 0
April 1st 2012, 05:13 PM
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metatarasal
Bard He/Him Netherlands
I object 
Technically it should be:

New editor: 1
No new editor: likely 0

As the no new editor situation simply doesn't exist, so we can't really say with certainty how many DMODs would be released without the new editor.

Anyway, the real reason behind the fact that I haven't been really that interested in this new editor is that I wasn't really blown away by the version I saw during the Dinkermeet. It had a great gadget value, but it just seemed to have too many things that were simply different because they could. But I'll guess I have to wait for the final product to say something definitive...
April 1st 2012, 05:23 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Shuddap, you two, and go create D-Mods!
April 1st 2012, 05:30 PM
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Will do, actually; we do need new dmods.
April 1st 2012, 06:26 PM
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The question is; why wouldn't you be writing D-Mods? Or even better; why aren't you writing D-Mods?

He explained why here. Those are also some of the reasons I've been reluctant to try making a D-Mod, and I like the ideas behind his editor, so that's why I want him to keep working on it. It'll make me less unlikely to make my own D-Mod.