The Dink Network

Frozen In Time

June 8th 2007, 05:32 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Okay, so, my other threads were getting spammed to the extreme by rajesh so I decided to make yet another thread about fit. And in this thread, rajesh is banananned! Rajesh no posting at all in this topic unless I tell you otherwise! Stop spamming out board!

The story: Dink is a rich lazy bum after retiring from adventuring, but the bartenders daughter ran away. Dink decides to come out of retirement this one time to look for her. This is though, after he saves her, he discovers that Bessy, isn't really Bessy!

There are quite a few monsters, puzzles and weapons in this Dmod. Only a little swearing. And a few 'medieval' insults. It's gonna be good! And you better believe it!

Oh, and one more thing. I'm not working on this Dmod by myself. Lurks is also playing a fairly large part as well. He cam up with this whole story!
June 8th 2007, 05:46 AM
knightgl.gif
RAJESH
Peasant He/Him
 

Anyway,what %age of the work is completed;full version/demo??
Nice idea.
June 8th 2007, 07:20 AM
burntree.gif
Unreal
Peasant He/Him Australia
 
Dude i think your Dmod is going to be very popular because of RAJESH
well anyway good job for lurks with coming up with the story
June 8th 2007, 07:24 AM
custom_skull.gif
skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Do you really love RAJESH THAT much!?
June 8th 2007, 07:26 AM
knightgl.gif
RAJESH
Peasant He/Him
 
Please stop talking about me&see my new dmod development thread.
June 8th 2007, 01:18 PM
slimeb.gif
DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
The other FIT topic was fine, you could've asked Redink1 or a mod to remove the trash from it...
So, like I asked in the other topic: any juicy screenshots yet?

(Btw, I don't know, but not many Dmods actually have a development thread. Why this one?)
June 9th 2007, 09:56 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Well, I saw a couple with a dev thread. So I decided to make one. And most people like to see screenshots and talk a bit about upcoming D-Mods.
June 10th 2007, 04:25 AM
knightgl.gif
RAJESH
Peasant He/Him
 
So,more screenshots please&DD95 whats the rest of the story,dmod categories&other than lurks who's helping ya?
June 10th 2007, 10:11 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Well, my computer is helping me, I'm helping me, my Dad is helping me. Not with any story or anything, just stuff like what makes a good adventure game. And if you want screenshots, wait. I'll put some up when they come up!
June 11th 2007, 05:00 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
My Dad came up with some real cool stuff which makes a great game. With the monsters and stuff, they will not always show up on the same screen over and over again. That's too predictable and boring. What we're gonna do is make it random. So, if you walk onto a screen, the monster may appear, or it may not. And when you talk to people, instead of them always saying the same thing, they will say different things.

This way, the game is playable many times, and much more enjoyable.
June 11th 2007, 07:49 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Wesley has done that before. Unless you do it right, it could screw your d-mod up. I can't be bothered to explain why... just be careful.

Man, I feel so lifeless today.
June 11th 2007, 10:15 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
You should also consider the gain of actually putting in that much work into stuff a lot of players won't ever see (and there aren't that many who will play a random dmod). For example, while such optional stuff seems very cool, wouldn't that time be better spent adding to the original linear game? Obviously, some dmods take pride into being very nonlinear and replayable, but that's because they were built as such from the ground up.
June 13th 2007, 01:55 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
A good game takes time. Lots of time. So if this is going to be good, I'll spend a lot of time on each and every aspect of the game. Doing it really isn't that hard though. You'd have to have a sponge for a brain to stuff it up. All you have to do is make a script and do:

int &randy = random(2, 1);

if (&result == 1
{
int &bonca = create_sprite(x, y, brain, seq, frame);
sp_base_walk(&bonca, seq);
sp_speed(&bonca, #);
sp_script(&bonca, "script");
}

if (&result == 2)
{

}

Then attach it to each screen you want a bonca to possibly appear on.

Would it actually work if you put nothing in a if statement? Or would the whole game just crash?
June 13th 2007, 03:07 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
If there's nothing in an if statement, then the whole thing isn't needed. In your example, you can leave out the whole second if-block.

Also, you might want to add a ')' after the first if
June 13th 2007, 03:20 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Oh, right. Missed that. Anyway, I've always thought it's quite boring listening to people saying the same old thing. So I'm making them say about 5 - 10 random things. (Sensible though. Not random as in silly.) Should make the game way more enjoyable.
June 13th 2007, 08:29 AM
custom_skull.gif
skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Good DD95cyou made this game cause, then we've got FoT and FiT. That's the only good thing in this D-Mod! Lol! Not really.
June 13th 2007, 05:36 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Well, mine isn't FiT. It's just fit. Or FIT if you want. Remember that now.
June 15th 2007, 11:58 PM
burntree.gif
Unreal
Peasant He/Him Australia
 
I think he can call it whatever he wants yet it may cause some people to become confused
Ahem**Skull**
June 22nd 2007, 06:55 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Okay, so, Frozen In Time is only gonna be a few more weeks. I don't think I need beta testers, but if you really want your name in the credits, then I'll accept one tester. Got that? Only one. Anyone interested?
June 23rd 2007, 09:52 PM
burntree.gif
Unreal
Peasant He/Him Australia
 
Yeah i will send to lcwalmsley@gmail.com
June 23rd 2007, 10:48 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Sorry, man, I know you, and you'r enot beta testing material. Sorry. Maybe if you learn to play games thouroughly. I mean, you haven't even finished the original Dink yet!

Anyone else?
June 24th 2007, 02:26 AM
milder.gif
Harshit
Peasant He/Him India
Milderr!! 4: Return of the Legend 
I have time now but don't know if I will have when you finish the dmod.
Wouldn't it better to ask for testers once you are ready to email the dmod for beta testing?
June 24th 2007, 03:41 AM
burntree.gif
Unreal
Peasant He/Him Australia
 
I have finnished the original Dink game
June 28th 2007, 11:03 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Beta tester?

Stop lying Unreal. I've seen your save game slots, you have not.
June 29th 2007, 09:59 AM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
I could beta test your D-Mod DD95 but I must warn you, if it's too slow I don't know if I'll be able to finish it...
June 29th 2007, 06:04 PM
burntree.gif
Unreal
Peasant He/Him Australia
 
as you can clearly see i did a which i thought as meaning in real life that you do not mean what you just said like e.g. dink smallwood is the wost game in the world
do you get it now?
June 29th 2007, 08:47 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I could beta test your D-Mod DD95 but I must warn you, if it's too slow I don't know if I'll be able to finish it...

Marpro, you've got the job! What do you mean by if it's too slow I don't know if I'll be able to finish it...?
June 29th 2007, 09:10 PM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
I'll do my best I meant that if you've made it very large and without any clear obejctive and what to do and so on it will get slow. Hopefully it isn't

EDIT: I'll sleep now, the time here is over 3:00 AM Why don't you PM me?
July 1st 2007, 08:31 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I've got some more screenshots.

Screenshot - 01 - Outside Dink's House
Screenshot - 02 - Inside Dink's House
Screenshot - 03 - Outside Somwhere

If I haven't yet mentioned - Dink lives in a town called New Stonebrook. Stonebrook got burned down and now there's New Stonebrook.
July 1st 2007, 08:37 PM
slayer.gif
MadStalker
Peasant He/Him Finland
tag line 
The links are still not very helpful.
July 1st 2007, 08:39 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Fixed.

About the stats, I will change them. It's just that - I don't know how high the stats should be at the beginning.
July 1st 2007, 08:47 PM
slayer.gif
MadStalker
Peasant He/Him Finland
tag line 
Not bad. Looking forward to see a quality D-MOD after loads of really shootty ones.
July 1st 2007, 08:50 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
And in case you're wondering - the fire does move.
July 2nd 2007, 01:34 AM
custom_skull.gif
skull
Peasant He/Him Finland bloop
A Disembodied Sod 
The Screenshots look nice, DD95! Gongratulations!

I just don't understand, what the hell it has to do with name 'Frozen In Time'?
July 2nd 2007, 08:11 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Just wait till you play it.
July 28th 2007, 04:05 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Update:
So, in the town, I'm having merchants set up their stalls around the place. So far I've got a meat merchant who sells Beef, Chicken, Venison, Bonca, Duck, Whale, Dog, Cat and Dragon. Should I have anything else? Oh, and I'm borrowing some scripts and graphics from Survival and Changing them a little to suit FIT.

Any ideas on what other merchants I should have in town? Maybe a cloth merchant? Suggestions would be nice.
July 28th 2007, 04:31 AM
boncag.gif
Znex
Peasant He/Him Australia
Oh hey. 
So far I've got a meat merchant who sells Beef, Chicken, Venison, Bonca, Duck, Whale, Dog, Cat and Dragon.

What, all that?! You murderer!
July 28th 2007, 10:17 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
So far I've got a meat merchant who sells Beef, Chicken, Venison, Bonca, Duck, Whale, Dog, Cat and Dragon. Should I have anything else?

Well, it depends on whether or not there is any point in adding anything else. Do all those meats do the same thing? Or do they have unique properties? Don't just add extra options for the sake of it.

Your time would be better spent on improving important parts of the game.
July 28th 2007, 09:55 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Hmm, I s'pose, but the merchants add an extra 'flavour' to the game, if you know what I mean...

So far, the meat just adds to your health. Should I have, like, temporary stat boost or something?
July 29th 2007, 06:38 AM
slayer.gif
MadStalker
Peasant He/Him Finland
tag line 
Well, getting stat boosts from ordinary animal meat would be a little odd

July 29th 2007, 07:06 AM
boncag.gif
Znex
Peasant He/Him Australia
Oh hey. 
It could be magical meat though.
July 30th 2007, 06:38 AM
bonca.gif
Erwin
Peasant He/Him Netherlands
Friendship is magic 
If you check out Survival it's supposed to be logical. In Survival the only reason why food gives you stat boosts is because you feel less hungry when you eat it. When you don't eat for a long time you feel weak so you eat regularly to keep your stats up. So is there any reason why all this meat wouldn't give you a stat boost?
August 2nd 2007, 12:39 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
That's true. But should I just get rid of the merchants? Or maybe they could just sell weapons and such?
August 2nd 2007, 03:51 AM
wizardb.gif
Endy
Peasant He/Him United States
 
Should probably have at least one weapons merchant. May want to have items be both obtainable from questing or straight cash. Think it'd be cool to have a couple of different options.

Novelity food having special properties is still a pretty good idea. Could definitly give the land a more foreign feel.
August 2nd 2007, 01:26 PM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
It would be cool if you could trade stuff... Maybe a longsword, some bombs and some other crap for a clawsword
August 2nd 2007, 01:59 PM
fairy.gif
Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
It would be cool if you could trade stuff... Maybe a longsword, some bombs and some other crap for a clawsword

That's easy to code
August 2nd 2007, 05:04 PM
boncag.gif
Znex
Peasant He/Him Australia
Oh hey. 
It would be cool if you could trade stuff... Maybe a longsword, some bombs and some other crap for a clawsword

They already used that in the original Dink Smallwood in Windemere.
August 2nd 2007, 08:35 PM
slayer.gif
rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
I think he meant trading it directly. You can trade your longsword and bombs for gold and then use that gold to buy a claw sword, but that wouldn't be a direct trade.

This is what your saying:
[longsword + bombs + crap] -> [gold] -> [claw sword]

What he means is just:
[longsword + bombs + crap] -> [claw sword]
August 3rd 2007, 01:54 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Hmmm, Dink should have some weapons for the cave, the second and final area, shouldn't he?

Anyway, about the food...

What special properties should the food have? Temporary stat boosts? Permanent stat boosts? I could try and implant Erwin's Survival, but that might be too much trouble. What do you guys think?

Also, I'm putting in a local shop in town. I'm still gonna have the merchants. But the stuff from the shop will be of better quality, and of higher price.

I'm trying to put a little humour into FIT, and seeing as the shop owner is a woman who looks just like Dink's Mum, they have a fairly humourous conversation...

Dink: Hey Mum, I thought you were dead?
Lady: Uh... excuse me?
Dink: You're not my Mum?
Lady: No, I'm not your Mum.
Dink: Good God! You wouldn't believe how often this happens to me!
Say I'm in some village on the other side of the world, then BAM, there's someone who looks just like Libby!
Or if I go visit a farm, there's one of Smilestein's many clones!
It's as if there's only a few people in the world, and they all look exactly the same!
Lady: Hmmm... I've never seen anyone who looks like you before.
Dink: Yes, that's rather odd, isn't it?
Lady: Anyway, welcome to my shop...
Dink: Smallwood. Dink Smallwood.
Lady: Interesting surname... SMALLwood.
Dink: Uh... I'll take that as a compliment, Miss...
Lady: Mary-Ann Cleché.

I got the idea for this conversation from one of my friends. Is it funny? I'm not very good at being humourous.
August 3rd 2007, 06:55 AM
wizardb.gif
Endy
Peasant He/Him United States
 
Well, your not exactly lacking on food types

Why not do both? The lowest type could simply give you some health, the next level could give a temporary boost, and the highest could give different/random permanent stats boosts.

Funny conversation
August 3rd 2007, 09:32 AM
pillbug.gif
pillbug
Peasant He/Him United States
Love! True love! 
Maybe some of the meat could give a temporary spell of some kind?
Dragon-Fire (Maybe the BBQ flamethrower graphic?)
Bonca- Tail Attack
Whale- Water Attack
Etc.

Btw, maybe the whale meat could also let Dink walk on a certain part of water to a secret island.
August 3rd 2007, 07:03 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Hey, that's an awesome idea, pillbug! How long do you suggest the temporary spells/skills last?
August 4th 2007, 12:30 PM
pillbug.gif
pillbug
Peasant He/Him United States
Love! True love! 
Dunno. If Dink eats the whale and he can walk on a certain part of water, maybe just add a few seconds to the time it takes Dink to get to the water area. That way it would give the player a rough idea of how long it lasts. It's hard to say. What would happen if dink was walking on the water, though, and ran out of time? Die? Get sent back to the ground? Or should the meat just enable a warp by the water so that he wouldn't ACTUALLY walk on water? So many choices....
August 4th 2007, 01:10 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
3 words: Dink - Would - Drown.
August 5th 2007, 01:34 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Skull, the whole point of the whal meat is that Dink won't drown when he walks on water.

I've got an idea. Maybe Dink could lose the Water Walk Skill after he goes to the island and comes back. So if he wants to get back to the island, he needs to eat more meat. Or, if I have a time limit and Dink's on the water when the time runs out, then maybe he would drown and you'd have to load or start over.
August 5th 2007, 01:57 AM
boncag.gif
Znex
Peasant He/Him Australia
Oh hey. 
*Insert Mystery Island gameover music here*
August 5th 2007, 02:14 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
DD95, that's exactly, what I meant! He would drown, after he can't walk on water.

Got it?
August 5th 2007, 02:20 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Oh, sorry Skull. I thought you meant something else by that.

[i"*Insert Mystery Island gameover music here*"[/i]

Hey, that's a great idea!
August 5th 2007, 05:38 AM
bonca.gif
Erwin
Peasant He/Him Netherlands
Friendship is magic 
Those are good ideas but I would suggest getting effects like that from different things like magical potions because it would seem so strange to get it from meat.
August 5th 2007, 11:01 AM
pillbug.gif
pillbug
Peasant He/Him United States
Love! True love! 
I have an idea. Magical BBQ sauce! Buy a bottle from one merchant, then buy meat, then pour it on the meat. Different sauces do different things. Sideeffects may include headache, vomiting, loss of blood, temporary memory loss, permanent memory loss, and a low health bar.
August 5th 2007, 09:21 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Hmm, maybe not side effects. But the magical BBQ sauce is a good idea. Any more suggestions?
August 6th 2007, 09:52 AM
anon.gif
Marpro
Ghost They/Them
 
No more food Concentrate on the rest of the game, dude
August 6th 2007, 06:47 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Mmm, I spupose you're right.
August 6th 2007, 09:35 PM
dinkdead.gif
You're doing the details of the merchants, does that mean you've finished the mapping or do you do it as you go along?
August 7th 2007, 01:54 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Oh, no! I haven't finished the mapping! Not at all! I'm just going to download the Good as Eternity graphics pack now so I can get those non-burnable trees. I'm putting a forest in and I thought those might be useful.
August 9th 2007, 04:56 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Numbers were invented back in [i]"Dink"[i/] times, weren't they? Well, I'm putting in a guy who absolutely loves numbers. He tries to tell Dink all about numbers He tries to tell him about the number 1, 0, Pascal's triangle, triangle numbers, irrational numbers, pi etc. Do you think you should get the option of whether you want to hear about this stuff or not? Or should Dink just scorn the guy?
August 9th 2007, 08:23 AM
slimeb.gif
DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Numbers were invented back in [i]"Dink"[i/] times
Nope, they already existed several thousand years before that, actually. Never seen Roman numerals, for example?

EDIT: I say make it one of those classic "when is he going to STOP TALKING?!" scenes. You know, where the guy starts talking, the screen fades out, shows "2 hours later" and he's still talking (add some jokes in his explanation or whatever) and close it with something humorous/something that might/will help you on your quest.
August 9th 2007, 08:35 AM
dinkdead.gif
Would anyone want to hear it? If it's just a maths lesson it seems a bit pointless. Have some kind of (funny?) conversation about it but don't get too long-winded.
August 10th 2007, 01:46 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Hmm, I like reading books about maths. I recently read a book called The Number Devil, written by Hans Magnus Enzenburger or someone like that. It was pretty cool. I thouroughly enjoyed it. Anyway, I think I might use that 2 hours later... thing.
August 10th 2007, 02:23 AM
pillbug.gif
pillbug
Peasant He/Him United States
Love! True love! 
That might be good. Have the the screen go black and have it say two hours later, then when you can see again the guy wraps up and Dink is now on the floor sleeping. That would be ok for me.
Btw, I enjoy books. What was The Number Devil about?
Besides the obvious?
August 10th 2007, 03:20 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
It was about a boy, Robert, who had nightmares every night. He slid down endless slides, he was eaten by fishes etc. Then one night, a number devil saved him from all those endless slides and fish he'd been going through, and decided to teach him about numbers. In the end, Robert becomes a number devil apprentice of the fifth class, the lowest, and recieves a little necklace thing.

Anyway, it might be hard to make on the floor sleeping. I'd need to make a whole new graphic and, well, I'm not all that good at making graphics. Maybe someone else could make it for me..
August 10th 2007, 05:03 AM
dinkdead.gif
I also like maths (sometimes ) but I thought in the middle of a Dink game it wouldn't be so interesting.

For Dink sleeping you could use the dead Dink graphics without the blood, as has been used in some other D-Mods.
August 10th 2007, 11:25 AM
pillbug.gif
pillbug
Peasant He/Him United States
Love! True love! 
Thats what I meant.
August 10th 2007, 06:52 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Okay, I need help. I've made the Dink dead graphic without the blood, and added it in the miscellanious graphics section. It's there, but when I do this:

sp_pseq(1, 98);
sp_pframe(1, 4);

he doesn't change. Am I doing something wrong?
August 11th 2007, 10:38 AM
burntree.gif
Striker
Noble She/Her United States
Daniel, there are clowns. 
This horror is brought to you by the number 13 and the letter Q.
August 11th 2007, 11:40 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
So... how should I have done it?
August 16th 2007, 02:05 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Uh, I'm still waiting.
August 16th 2007, 07:46 AM
slimeb.gif
DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
What for? There's nothing wrong, is there?
August 16th 2007, 08:34 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Okay, I need help. I've made the Dink dead graphic without the blood, and added it in the miscellanious graphics section. It's there, but when I do this:

sp_pseq(1, 98);
sp_pframe(1, 4);

he doesn't change. Am I doing something wrong?
August 17th 2007, 01:32 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
it fades down and all, it says "2 hours later..." but he doesn't change.
August 17th 2007, 06:43 AM
custom_skull.gif
skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Try:

sp_base_walk(1, ?);
sp_base_idle(1, ?);
sp_dir(1, ?);
-----------------------------

When there's "?", it means, put the number of sleeping Dink here.
August 17th 2007, 08:37 PM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Hmm, the base_walk thing might work, I don't know.

But sp_idle? Wouldn't that run through the whole sequence when Dink's idle? And if it does, it means he'll turn into lots of different things seeing as I put the sleeping Dink graphic in the misc graphics sequence. The misc graphics sequence is where I have all the non-animated things. Like Dink sleeping.

sp_dir?! What's that gonna do?!

Maybe I could do:

sp_base_walk(1, 98);
sp_pframe(1, 4);
freeze(1);

That might work...
August 17th 2007, 10:31 PM
spike.gif
The problem with animating Dink is his idle, so you'll need to get rid of that. You can set his brain to 0, or his idle at -1, ie.

sp_brain(1,0);
sp_pseq(1,98);
sp_pframe(1,4);
...blablablablalba...
sp_brain(1,1);

freeze(1);
sp_base_idle(1,-1);
sp_pseq(1,98);
sp_pframe(1,4);
...blablablablalba...
sp_base_idle(1,10);
unfreeze(1);

Using sp_brain(1,0); makes you unable to skip text, but you don't have to freeze Dink.
August 18th 2007, 01:10 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
"freeze(1);
sp_base_idle(1,-1);
sp_pseq(1,98);
sp_pframe(1,4);
...blablablablalba...
sp_base_idle(1,10);
unfreeze(1);"


Hmm, this looks like it should work! I'll try it out. Thanks, buddy.