Reply to Re: Frozen In Time
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The problem with animating Dink is his idle, so you'll need to get rid of that. You can set his brain to 0, or his idle at -1, ie.
sp_brain(1,0);
sp_pseq(1,98);
sp_pframe(1,4);
...blablablablalba...
sp_brain(1,1);
freeze(1);
sp_base_idle(1,-1);
sp_pseq(1,98);
sp_pframe(1,4);
...blablablablalba...
sp_base_idle(1,10);
unfreeze(1);
Using sp_brain(1,0); makes you unable to skip text, but you don't have to freeze Dink.
sp_brain(1,0);
sp_pseq(1,98);
sp_pframe(1,4);
...blablablablalba...
sp_brain(1,1);
freeze(1);
sp_base_idle(1,-1);
sp_pseq(1,98);
sp_pframe(1,4);
...blablablablalba...
sp_base_idle(1,10);
unfreeze(1);
Using sp_brain(1,0); makes you unable to skip text, but you don't have to freeze Dink.