The Dink Network

Endy's Profile

2007-01-08 22:02:13
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Endy
Peasant He/Him United States
 
It's probably going to be a Romp to keep from getting too complicated. The woods aren't going to be too much of a problem, they have blank areas blocking most access to the sides, and the base zero is empty save for marker stones.

Basic set-up:

0 - nonwalkable maps
1 - walkable maps
L - loops left one map
R - regular map

01R
01L
11R
01L
010

Zero hardness errors, horray!

Anyhow the detailing seems like it's going to be the longest part. The coding side seems easy in comparision.

Endy has released 10 files

TitleCategoryAvgUpdated
Woods (The)D-Mod, RompGood 7.2October 9th, 2014
DualityDevelopmentGood 8.5October 20th, 2008
King and CompanyDevelopment, GraphicsGood 7.1August 12th, 2008
Hide-n-SeekD-Mod, RompTolerable 3.7March 28th, 2008
PushDevelopmentGood 7.7January 5th, 2008
ClockDevelopment, MiscellaneousGood 7.0December 7th, 2007
SpellsDevelopmentExceptional 9.0December 7th, 2007
WeatherDevelopment, GraphicsExceptional 9.1June 21st, 2007
Crystal of the GuD-Mod, RompGood 8.0March 27th, 2007
Goblin FunDevelopmentGood 8.5February 12th, 2007

Endy has written 4 reviews

TitleFileTypeScoreDate
Fifo FIFO & Variables in DinkCNormalExceptional 9.0February 19th, 2008
Marco Marco PoloNormalGood 7.5July 28th, 2007
Colors Dink ColorsNormalGood 8.0March 27th, 2007
Dark Dink Dark DinkNormalExceptional 9.0March 16th, 2007