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Endy's Profile

2008-03-22 10:16:03
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Endy
Peasant Male United States
 
Anyone have a full list of what sp commands are alterable and can be carried across screens, for the player sprite?

So far I've found these four can be kept cross screens for Dink and can be altered by normal sp methods.

sp_brain_parm, sp_brain_parm2 ,sp_gold, sp_hitpoints
-probably sp_custom but I haven't tested that one yet

You can even use them across loads, providing you don't actually quit Dink entirely. I think if you nulled them somehow before re-use you'd be able to safely use them.

sp_defense and sp_strength both seem to reflect their global value, irregardless of attempts at changing them.

Edit:

Coolest of all! Dink's attributes can be read prior to changing visions in the base scripts. So far I've just been combining houses, but I'm sure there's tons of stuff that can be done with this.

Endy has released 10 files

TitleCategoryAvgUpdated
Woods (The)D-Mod, RompGood 7.2October 9th, 2014
DualityDevelopmentGood 8.5October 20th, 2008
King and CompanyDevelopment, GraphicsGood 7.1August 12th, 2008
Hide-n-SeekD-Mod, RompTolerable 3.7March 28th, 2008
PushDevelopmentGood 7.7January 5th, 2008
ClockDevelopment, MiscellaneousGood 7.0December 7th, 2007
SpellsDevelopmentExceptional 9.0December 7th, 2007
WeatherDevelopment, GraphicsExceptional 9.1June 21st, 2007
Crystal of the GuD-Mod, RompGood 8.0March 27th, 2007
Goblin FunDevelopmentGood 8.5February 12th, 2007

Endy has written 4 reviews

TitleFileTypeScoreDate
Fifo FIFO & Variables in DinkCNormalExceptional 9.0February 19th, 2008
Marco Marco PoloNormalGood 7.5July 28th, 2007
Colors Dink ColorsNormalGood 8.0March 27th, 2007
Dark Dink Dark DinkNormalExceptional 9.0March 16th, 2007