Clock
It's a completely functional alarm clock... I was a wee bit bored.
Talk to the Alarm clock to add 5 minutes
Hit the Alarm Clock to add an hour
There's a smaller clock off to the side that bongs on the hour
Watch Item - attached to scroll, tells back the time
Almost forgot, you can count ducks... alright I was really really bored.
Talk to the Alarm clock to add 5 minutes
Hit the Alarm Clock to add an hour
There's a smaller clock off to the side that bongs on the hour
Watch Item - attached to scroll, tells back the time
Almost forgot, you can count ducks... alright I was really really bored.
Released: | December 7th, 2007 |
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File Size: | 266.25 KB |
Downloads: | 131 |
Release Notes: | Initial version. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
So I downloaded this file simply to compare to his alarm script to my timed triggered events script. I found a whole lot of differences. Endy's is probably simpler to look at for a beginning dmodder, but it uses a lot more variables. His version uses a math_mod to differentiate minutes and hours though, which mine is lacking. His is definitely more oriented around telling the time rather than initiating events at certain times. His scripts don't keep track of time as it's ongoing but rather just get_time when called. That has its faults though. Because of the fact that all of his scripts use only local intelligence his alarm won't work if you leave the screen. So there are faults to this. As a clock though, it achieves its purpose, and if that's what you're looking for, look no further.