Reply to Re: Frozen In Time
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A good game takes time. Lots of time. So if this is going to be good, I'll spend a lot of time on each and every aspect of the game. Doing it really isn't that hard though. You'd have to have a sponge for a brain to stuff it up. All you have to do is make a script and do:
int &randy = random(2, 1);
if (&result == 1
{
int &bonca = create_sprite(x, y, brain, seq, frame);
sp_base_walk(&bonca, seq);
sp_speed(&bonca, #);
sp_script(&bonca, "script");
}
if (&result == 2)
{
}
Then attach it to each screen you want a bonca to possibly appear on.
Would it actually work if you put nothing in a if statement? Or would the whole game just crash?
int &randy = random(2, 1);
if (&result == 1
{
int &bonca = create_sprite(x, y, brain, seq, frame);
sp_base_walk(&bonca, seq);
sp_speed(&bonca, #);
sp_script(&bonca, "script");
}
if (&result == 2)
{
}
Then attach it to each screen you want a bonca to possibly appear on.
Would it actually work if you put nothing in a if statement? Or would the whole game just crash?