Reply to Re: Frozen In Time
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Hmm, the base_walk thing might work, I don't know.
But sp_idle? Wouldn't that run through the whole sequence when Dink's idle? And if it does, it means he'll turn into lots of different things seeing as I put the sleeping Dink graphic in the misc graphics sequence. The misc graphics sequence is where I have all the non-animated things. Like Dink sleeping.
sp_dir?! What's that gonna do?!
Maybe I could do:
sp_base_walk(1, 98);
sp_pframe(1, 4);
freeze(1);
That might work...
But sp_idle? Wouldn't that run through the whole sequence when Dink's idle? And if it does, it means he'll turn into lots of different things seeing as I put the sleeping Dink graphic in the misc graphics sequence. The misc graphics sequence is where I have all the non-animated things. Like Dink sleeping.
sp_dir?! What's that gonna do?!
Maybe I could do:
sp_base_walk(1, 98);
sp_pframe(1, 4);
freeze(1);
That might work...