metatarasal's Profile
Something about me...
Well, I was born June 2 1987 which makes me 22 years old at the time of this writing. I first started playing Dink around 2002 and joined the forums in may 2005. Since December 2008 I've been doing the polls here on the Dinknetwork, so if you think a poll is stupid, funny or plain pointless it's probably my fault.
I also released some DMODs here. The first two called Dink learns music and Quest for the gems aren't really that great, but I also released The scourger, a DMOD that I still consider to be my opus magnum.
Progress on new DMODs is going very very slowly though. I still have a DMOD in production called "Terminal Tranquility 1, Paninga". But as mentioned before progress is really slow, so don't count on it being released any time soon.
I've made a development file called "An introduction to DMOD making" which seems to be very popular, be sure to check it out if you're interested in making DMODs yourself!
If you wish to contact me you can do so by posting a private message on the forum, or by emailing to: metatarasal (at) hotmail (dot) com
If you want to read more about me, check out the interview I gave for Dinkerview.
Well, I was born June 2 1987 which makes me 22 years old at the time of this writing. I first started playing Dink around 2002 and joined the forums in may 2005. Since December 2008 I've been doing the polls here on the Dinknetwork, so if you think a poll is stupid, funny or plain pointless it's probably my fault.
I also released some DMODs here. The first two called Dink learns music and Quest for the gems aren't really that great, but I also released The scourger, a DMOD that I still consider to be my opus magnum.
Progress on new DMODs is going very very slowly though. I still have a DMOD in production called "Terminal Tranquility 1, Paninga". But as mentioned before progress is really slow, so don't count on it being released any time soon.
I've made a development file called "An introduction to DMOD making" which seems to be very popular, be sure to check it out if you're interested in making DMODs yourself!
If you wish to contact me you can do so by posting a private message on the forum, or by emailing to: metatarasal (at) hotmail (dot) com
If you want to read more about me, check out the interview I gave for Dinkerview.
You really think we can explain that in detail in a single post? I mean you really need a lot of help, or atleast you make us feel like you need a lot of help. Which is fine, but posting sentences like i still dont know how to make a dmod... all the time doesn't really help and is just annoying.
If you haven't got a clue, do something. Make a backup of the DMOD you're working on (take a small one) and just change things and see what they do. (Maybe clicking on a sprite will do something? And what happens when I change certain lines in a script) It isn't like you can make a DMOD after taking a five minute course, it's a process of learning that might take a while.
I'll give you an example. I download a certain DMOD, let's say... Helpin' the Ol' Duck Farmer. I open the DMOD's folder, look into it's story folder and I see some scripts. I decide to open one of them, let's say tree1.c. Now I see some lines of code, I don't know what they mean, but I decide to play around with them, what would happen when I change the text in some places? Well I play the DMOD again and see what happens. That's the way to do it if you really haven't got a clue, it takes a while to learn.
If you still don't know how to open the map of a DMOD I would suggest you read through this thread again, it's mentioned in detail many times.
Just to sum it up:
1-Fire up DFArc.
2-click Edit
3-click Options
4-Select "show developer buttons"
5-Click Okay
6-select the DMOD you want to edit
7-Click the newly created 'edit' button
That's the most detailed I can describe it, if you can't understand that. Well probably you won't be able to make a DMOD anyway.
If you haven't got a clue, do something. Make a backup of the DMOD you're working on (take a small one) and just change things and see what they do. (Maybe clicking on a sprite will do something? And what happens when I change certain lines in a script) It isn't like you can make a DMOD after taking a five minute course, it's a process of learning that might take a while.
I'll give you an example. I download a certain DMOD, let's say... Helpin' the Ol' Duck Farmer. I open the DMOD's folder, look into it's story folder and I see some scripts. I decide to open one of them, let's say tree1.c. Now I see some lines of code, I don't know what they mean, but I decide to play around with them, what would happen when I change the text in some places? Well I play the DMOD again and see what happens. That's the way to do it if you really haven't got a clue, it takes a while to learn.
If you still don't know how to open the map of a DMOD I would suggest you read through this thread again, it's mentioned in detail many times.
Just to sum it up:
1-Fire up DFArc.
2-click Edit
3-click Options
4-Select "show developer buttons"
5-Click Okay
6-select the DMOD you want to edit
7-Click the newly created 'edit' button
That's the most detailed I can describe it, if you can't understand that. Well probably you won't be able to make a DMOD anyway.
metatarasal has released 5 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Quel | D-Mod, Romp | 8.2 | August 2nd, 2012 |
| Scourger (The) | D-Mod, Epic | 9.3 | April 1st, 2010 |
| An Introduction to DMOD Making | Development, Tutorial | 9.6 | December 8th, 2009 |
| Dink Learns Music | D-Mod, Romp | 7.1 | June 26th, 2005 |
| Quest for the Gems | D-Mod, Romp | 8.0 | May 3rd, 2005 |

8.2
9.3
6.0
2.0
4.0





