An Introduction to DMOD Making
This is a tutorial created to get a complete newbie with no previous programming experience up and running at creating DMODs.
*Best Non D-Mod file of Q1 and Q2 2009*
*Best Non D-Mod file of 2009*
*Best Non D-Mod file of Q1 and Q2 2009*
*Best Non D-Mod file of 2009*
This contains most of the fundamentals that a beginner dmod developer needs to know about.
It starts from introduction notes which tackles about the recommendation for downloading WDE, (WinDinkEdit), or DE (DinkEdit)
It also introduces beginners to the very vital skills that a dmod programmer needs.
Mapping, Sprite placement, and properties, Tile hardness editing, and Basic scripting and knowledge with DinkC.
The section in the tutorial that discusses about mapping and sprites is provided with sufficient and well-detailed information regarding on how to interact with the user interface of WinDinkEdit to create maps by selecting and placing tiles, editing hardness, redefining properties of a screen, redefining properties of a sprite, explaining the purpose and function of each property of sprites such as warp functions, basewalks, depth ques, touch sequence, sequences and frames, etc.
Last but not the least, the scripting chapter. This proves that the author knows a lot about DinkC.
Visions, Local and Global variables, Procedures, and further most complicated things associated to DinkC are successfully expounded into its most comprehensible form.
It also includes the basic scripting techniques such as conversation, choices, sprite-specific properties, and much
more.
My conclusions and opinions.
Honestly, this is the best tutorial file I've downloaded.
But I give it a 9.5 due to the following reasons:
1) I didn't find any new and advanced scripting techniques.
2) It is really an introduction, I didn't find how to add custom graphics.
Overall
Best for beginners.
It starts from introduction notes which tackles about the recommendation for downloading WDE, (WinDinkEdit), or DE (DinkEdit)
It also introduces beginners to the very vital skills that a dmod programmer needs.
Mapping, Sprite placement, and properties, Tile hardness editing, and Basic scripting and knowledge with DinkC.
The section in the tutorial that discusses about mapping and sprites is provided with sufficient and well-detailed information regarding on how to interact with the user interface of WinDinkEdit to create maps by selecting and placing tiles, editing hardness, redefining properties of a screen, redefining properties of a sprite, explaining the purpose and function of each property of sprites such as warp functions, basewalks, depth ques, touch sequence, sequences and frames, etc.
Last but not the least, the scripting chapter. This proves that the author knows a lot about DinkC.
Visions, Local and Global variables, Procedures, and further most complicated things associated to DinkC are successfully expounded into its most comprehensible form.
It also includes the basic scripting techniques such as conversation, choices, sprite-specific properties, and much
more.
My conclusions and opinions.
Honestly, this is the best tutorial file I've downloaded.
But I give it a 9.5 due to the following reasons:
1) I didn't find any new and advanced scripting techniques.
2) It is really an introduction, I didn't find how to add custom graphics.
Overall
Best for beginners.
Topic | Posts | Poster | Last Post |
---|---|---|---|
Improvements | 17 | metatarasal | December 8th 2009, 01:41 PM |