yeoldetoast's Profile
A Git repo containing some Python library for opening maps and stuff (no longer working)
A forum post hide script
A write-up on .d script files and UTF-16
An explanation of dir.ff FastFile archives
An example involving RTTEX in DinkHD and the undocumented show_popup() command
Contact me on Telegram @branleur if you must.
A forum post hide script
A write-up on .d script files and UTF-16
An explanation of dir.ff FastFile archives
An example involving RTTEX in DinkHD and the undocumented show_popup() command
Contact me on Telegram @branleur if you must.
I decided to do a little test in which I increased the sprite limit tenfold and wrote a script that spawned 2500 ducks. Performance on my crappy old mobile i7 was fine until around 1000 sprites, after which FPS slowly started to tank. Interestingly, it was not the integrated HD4000 that was to blame, but instead, the algorithm that determines the depth cue from the Y coordinate for the sake of drawing sprites in the proper place that was ruining performance. I'm sure a recent fast CPU would handle it fine, however.
yeoldetoast has released 6 files
Title | Category | Avg | Updated |
---|---|---|---|
PNGtions | Development, Graphics, Unfinished | N/A | February 4th, 2024 |
Talkie patch for The Search for Milli Vanilli | Add-On | N/A | November 6th, 2023 |
Fun with palettes | Development | N/A | January 3rd, 2021 |
Dink Hotel (The) | D-Mod, Romp | ![]() | April 2nd, 2019 |
Corporate Managerialism | D-Mod | ![]() | May 31st, 2010 |
Percentage Based Potions | Development, Demo | N/A | February 21st, 2010 |