Windemere Source
Description
The source code to Windemere, an unofficial sequel to the Dink engine. However, this is only a work-in-progress, and active development has been stopped.
| Released: | January 4th, 2006 |
|---|---|
| File Size: | 462.85 KB |
| Release Notes: | v1.00 |
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Lua? LUA!!?
shoot, I have never met a language spec that I didn't understand... until Lua. I'd rather haggle with shell quoting conventions.
Windemere appears to suffer from Empty Constructor Syndrome and Third Party Dependancy. (While TPD can be a good thing, it should be kept within reason.)
In one header, it appears as if a member is being defined *and* declared. (The "extern" keyword is being ifdef'd.)
And log.cpp scares the shoot out of me.
Overall, a very good attempt, on par with the other attempts I've seen (including my own).
If nothing else, it inspires me to do better on my next revision.
shoot, I have never met a language spec that I didn't understand... until Lua. I'd rather haggle with shell quoting conventions.
Windemere appears to suffer from Empty Constructor Syndrome and Third Party Dependancy. (While TPD can be a good thing, it should be kept within reason.)
In one header, it appears as if a member is being defined *and* declared. (The "extern" keyword is being ifdef'd.)
And log.cpp scares the shoot out of me.
Overall, a very good attempt, on par with the other attempts I've seen (including my own).
If nothing else, it inspires me to do better on my next revision.











