Merlin's Profile
When nightfall comes...
aerea@cox.net
http://dink.sourceforge.net
Private Message
280911002
ginnux
You thought wrong. I said exactly this:
It seems that, with the current progress, I will be unable to continue developing Windemere. So, I will be doing one of these things:
1) Starting over by myself doing things my way.
2) Waiting for another developer to help with my self-esteem and motivation issues.
3) Some of the above.
4) All of the above.
This does not leave reason for anybody who still cares to panic that development will cease entirely. It just means that, until something happens, I will continue being a depressed maniac with no [social] life. If anyone cares enough to try to cheer me up (yeah, right, I know), you know my IM. No? Well you should: it's in my profile.
I started number 1 and am quite far. The engine is already better than that it was and I don't have to wait several hours to discuss an idea with someone else. It not only progresses much faster because of this reason, but because of the fact that I've pretty much dumped backward compatibility. I just can't do very much with Seth's limitations. Yes, the new DinkC++ will not be exactly the same, but no, it will not be hard to learn the new things. It will be C-based. I don't know why I immediately think about DinkC++, but oh well.
And I really don't care if you're a fan of this idea or not. It will be finished.
It seems that, with the current progress, I will be unable to continue developing Windemere. So, I will be doing one of these things:
1) Starting over by myself doing things my way.
2) Waiting for another developer to help with my self-esteem and motivation issues.
3) Some of the above.
4) All of the above.
This does not leave reason for anybody who still cares to panic that development will cease entirely. It just means that, until something happens, I will continue being a depressed maniac with no [social] life. If anyone cares enough to try to cheer me up (yeah, right, I know), you know my IM. No? Well you should: it's in my profile.
I started number 1 and am quite far. The engine is already better than that it was and I don't have to wait several hours to discuss an idea with someone else. It not only progresses much faster because of this reason, but because of the fact that I've pretty much dumped backward compatibility. I just can't do very much with Seth's limitations. Yes, the new DinkC++ will not be exactly the same, but no, it will not be hard to learn the new things. It will be C-based. I don't know why I immediately think about DinkC++, but oh well.
And I really don't care if you're a fan of this idea or not. It will be finished.
Merlin has released 5 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Dink Smallwood 1.08 Source Code | Source, Official, Dink.exe | 9.9 | March 10th, 2006 |
| Windemere Source | Source, Dink.exe | 7.2 | January 4th, 2006 |
| DFArc | Miscellaneous | 9.4 | December 11th, 2004 |
| Dink Sheet Music | Miscellaneous | 9.0 | October 16th, 2003 |
| Dink Project (The) | Unfinished, Source, Dink.exe | N/A | July 12th, 2003 |
Merlin has written 4 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| Well | Dink & Libby | Normal | 5.0 | November 7th, 2003 |
| Well | Cycles of Evil | Featured | 9.0 | July 28th, 2003 |
| Okay | Victim of Life | Normal | 2.9 | July 17th, 2003 |
| Now | Ghosts of the Cast (The) | Normal | 0.1 | July 9th, 2003 |







9.9
7.2
5.0
2.9