Windemere Source
Lua? LUA!!?
shoot, I have never met a language spec that I didn't understand... until Lua. I'd rather haggle with shell quoting conventions.
Windemere appears to suffer from Empty Constructor Syndrome and Third Party Dependancy. (While TPD can be a good thing, it should be kept within reason.)
In one header, it appears as if a member is being defined *and* declared. (The "extern" keyword is being ifdef'd.)
And log.cpp scares the shoot out of me.
Overall, a very good attempt, on par with the other attempts I've seen (including my own).
If nothing else, it inspires me to do better on my next revision.
shoot, I have never met a language spec that I didn't understand... until Lua. I'd rather haggle with shell quoting conventions.
Windemere appears to suffer from Empty Constructor Syndrome and Third Party Dependancy. (While TPD can be a good thing, it should be kept within reason.)
In one header, it appears as if a member is being defined *and* declared. (The "extern" keyword is being ifdef'd.)
And log.cpp scares the shoot out of me.
Overall, a very good attempt, on par with the other attempts I've seen (including my own).
If nothing else, it inspires me to do better on my next revision.
Hard to rate this. I would call it a 10, but only about 70% of the minimum is there so far.
What's there is very clean, cross-platform and could rival the big companies games. It needs an editor,(especialy for mapping) and some tweaking from the comunity to realize that potential.
What's there is very clean, cross-platform and could rival the big companies games. It needs an editor,(especialy for mapping) and some tweaking from the comunity to realize that potential.











