The Dink Network

Ric's Profile

Peasant Canada
I'm a factory worker in Alberta Canada. I Have 4 kids, two of whom are trying to learn how to make a game. A bit too young yet though.
I've been away a long time, but somehow the Dink network still feels like home.

Private Message

2003-06-17 05:21:50
Peasant Canada
int &fred = create_sprite(370, 400, 16, 20, 1);
Using the editor (WDE preferably), 370 is the X axis, 400 is the Y axis, 16 is the brain (in this case smart person), 20 is the sequence #, and 1 is the frame from within that seq. While using Windinkedit right-click on a sprite and open its properties. Near the upper left it says the seq# and frame#. Or to find new sprite numbers close the properties box and press "E" for the sprite editor. Each box is a sequence full of sprites just scroll through until you find what you want and write down the Seq#(shown at lower left).
Erm... I just said way more than you needed I bet.
Yes. the third # is the brain. See a tutorial for the full list, but for starters, brain 1 is dink, 9 is diagonal movers (most, and all attackers must be br-9), br 16 lets them wander at random kinda realisticly.

Ric has released 5 files

Windemere Graphics PackDevelopment, GraphicsGood 8.0January 31st, 2006
Dink Models ( .Blend )DevelopmentExceptional 9.0January 5th, 2006
BlendTutDevelopment, TutorialExceptional 9.5November 27th, 2005
ChaosD-Mod, RompFair 6.3August 31st, 2004
Bane of the MagiD-Mod, QuestGood 8.5June 29th, 2004

Ric has written 2 reviews

Hard To Rate This Windemere SourceNormalGood 7.0January 4th, 2006
Very Nice Grass to Pavement/Stones TilesNormalGood 8.0June 30th, 2002