Who would like to see Dink Smallwood 2?
Hello everyone! I am a C++ programmer and I have a project in mind that I need some input on:
It started with a topic I posted on a cross platform editor I wanted to make. It was brought up that we didn't need more editors, we needed a new Dink for a new generation.
Here are my thoughts:
If there were to be a new Dink, it would have to be completely redone and modernised. That means 3D graphics, smarter and more articulate entities, and a hole new scripting language (like a "DinkC++").
So here's what I said:
I would post this thread, and if I got at least 60% positive feedback, at least 3 other C++ programmers willing to join, and at least 2 good graphic artists willing to join. I would begin the project.
So, give me your thoughts and/or tell me you want to join.
If you want a new Dink, act now!
It started with a topic I posted on a cross platform editor I wanted to make. It was brought up that we didn't need more editors, we needed a new Dink for a new generation.
Here are my thoughts:
If there were to be a new Dink, it would have to be completely redone and modernised. That means 3D graphics, smarter and more articulate entities, and a hole new scripting language (like a "DinkC++").
So here's what I said:
I would post this thread, and if I got at least 60% positive feedback, at least 3 other C++ programmers willing to join, and at least 2 good graphic artists willing to join. I would begin the project.
So, give me your thoughts and/or tell me you want to join.
If you want a new Dink, act now!
Would it be possible to use an existing 3-D game authoring system and write some kind of overlay that would be specific to Dink?
By all means, go around and contribute for The Dink Community, but don't go around making official "Dink 2". You don't really have the permission to that, unless Seth gave you one.
Well a new dink would be like someone making another alternate hero sort of thing - go for it - then release the model so we can all do wicked things to him that you never thought possible when you first think him up heh
I have done some pretty bad things to ole dink hehe (you should see my latest fat dink sequence hes a real pig heh) so I cant see how making a new one is any different to making an alt hero. Addons were allowed so we could play with it soooo - thats a big yes tick from me
Edit OHhhh you mean the game?? Make a new dink game? (I thought you meant a new Dink model) Well it wouldn't be dink without the dinkc - but if you wanna make a game why not - why base it on dink tho if its not dinkc or dink related cause it wouldnt be a lot of use to the community if it wasnt able to work with the original and the other dmods people made?
I have done some pretty bad things to ole dink hehe (you should see my latest fat dink sequence hes a real pig heh) so I cant see how making a new one is any different to making an alt hero. Addons were allowed so we could play with it soooo - thats a big yes tick from me
Edit OHhhh you mean the game?? Make a new dink game? (I thought you meant a new Dink model) Well it wouldn't be dink without the dinkc - but if you wanna make a game why not - why base it on dink tho if its not dinkc or dink related cause it wouldnt be a lot of use to the community if it wasnt able to work with the original and the other dmods people made?
Skorn, as I told you a million times already: "That's what I thought, but apparently no". Since you apparently don't understand English, Mystery Island is not "Dink 2". It's just a D-Mod created by RTSoft. I thought it was Dink 2 also in the past, until I was proven otherwise.
Oh, and I'd like to see Dink 2, but as I said, if we're going to have one, it should be RTSoft's.
Oh, and I'd like to see Dink 2, but as I said, if we're going to have one, it should be RTSoft's.
Good luck with your project.
I'm going to give Novashell a shot (wanna learn Lua anyhow so...)
Mystery Island is not "Dink 2".
Irony?
I'm going to give Novashell a shot (wanna learn Lua anyhow so...)
Mystery Island is not "Dink 2".
Irony?
I would love to see DS2. But whenever I suggested it I was told, "Wait, no, v 1.09".
Mystery Island isn't Dink 2. It's a sequel.
Talk to RTSoft about this, darksign13.
Talk to RTSoft about this, darksign13.
In my view, Dink Smallwood 2 would not be written in C++ but in HTML5 / JS / Python (or some other back-end language). This would enable people to download the game once, play it in their browser and offline too when there's no internet connection available. D-Modss could easily be downloaded and additional information about a user could be displayed in their web profiles (D-Mods completed, etc).
Finnish boys can't spot irony when it's displayed in front of them?
It would be cool, it would mean I could play dink again.
Ok, lots of issues I see, so I'll try to address them all here:
I = issue
A = answer
I: Would it be possible to use an existing 3-D game authoring system and write some kind of overlay that would be specific to Dink?
A: Yes, but that would ruin all the fun!
I: don't go around making official "Dink 2". You don't really have the permission to that, unless Seth gave you one.
Talk to RTSoft about this, darksign13.
A: Yes, I fully intend to get RTSoft's permission before doing ANYTHING with their characters. This post is only to find out if there is enough interest to make it worth my while to set out on this project THE FIRST STEP OF WHICH WOULD BE TO GET PERMISSION. I don't want to step on anyone's copyright, I just need to know I'm not going to be wasting anyone's time.
I: In my view, Dink Smallwood 2 would not be written in C++ but in HTML5 / JS / Python (or some other back-end language).
A: This is a two part answer:
1) I can only write a program in a language I know.
2) Easy to use and write as the mentioned languages may be, none of them are as fast running and powerful as C++
Now on a more upbeat note: I thought up some more features I'd like to add last night. I would like to include a customisation feature for Dink ("pimp yer Dink"), so that people could make their hero look how they like. This is a somewhat necessary precursor to online play, including co-op and vs. play. Having these features should result in co-op specific mods and tournaments, respectively.
I = issue
A = answer
I: Would it be possible to use an existing 3-D game authoring system and write some kind of overlay that would be specific to Dink?
A: Yes, but that would ruin all the fun!
I: don't go around making official "Dink 2". You don't really have the permission to that, unless Seth gave you one.
Talk to RTSoft about this, darksign13.
A: Yes, I fully intend to get RTSoft's permission before doing ANYTHING with their characters. This post is only to find out if there is enough interest to make it worth my while to set out on this project THE FIRST STEP OF WHICH WOULD BE TO GET PERMISSION. I don't want to step on anyone's copyright, I just need to know I'm not going to be wasting anyone's time.
I: In my view, Dink Smallwood 2 would not be written in C++ but in HTML5 / JS / Python (or some other back-end language).
A: This is a two part answer:
1) I can only write a program in a language I know.
2) Easy to use and write as the mentioned languages may be, none of them are as fast running and powerful as C++
Now on a more upbeat note: I thought up some more features I'd like to add last night. I would like to include a customisation feature for Dink ("pimp yer Dink"), so that people could make their hero look how they like. This is a somewhat necessary precursor to online play, including co-op and vs. play. Having these features should result in co-op specific mods and tournaments, respectively.
I think you should just stick with regular D-Mods. That's why they're there, for us to make Dink -related stories even without making Dink 2. If there's going to be Dink 2, it will/should be of RTSoft's origins from beginning till the end.
If there's going to be Dink 2, it will/should be of RTSoft's origins from beginning till the end.
There's only one problem with that: Companies never do a full change over until they HAVE to. Remember how long it was between DOOM 2 and DOOM 3?
But if you have to be a stick in the mud, go ahead! I'm putting it to a vote, here. My country began in democracy, and that's the example I like to follow. Let the people decide who they want to make their game.
There's only one problem with that: Companies never do a full change over until they HAVE to. Remember how long it was between DOOM 2 and DOOM 3?
But if you have to be a stick in the mud, go ahead! I'm putting it to a vote, here. My country began in democracy, and that's the example I like to follow. Let the people decide who they want to make their game.
I don't care how long it takes. I don't really care if Dink 2 will never happen. It most likely won't. But at the risk of not having Dink 2, I would rather see RTSoft make it, than someone else.
Why would anyone expect someone who has not logged in since two or three centuries(read seth, Pap and Tal) to make a DMOD
I talked to Seth a few months ago. He said Dink 2 was in discussion with Justin. -__-
A: This is a two part answer:
1) I can only write a program in a language I know.
2) Easy to use and write as the mentioned languages may be, none of them are as fast running and powerful as C++
1) Yes, but compared to C++ any language is straightforward.
2) It's not necessary for a 2D game to use the raw speed of C++. Speed is not everything unless it's a 3D intensive game. It's very likely that many games will use HTML5 (and WebGL in the future) for ease of distribution. JavaScript will be used for client-side programming and to make things happen. Lots of development is taking place to make JavaScript faster.
Consider also that the traditional way of downloading, unpacking, installing, upgrading and maintaining is going away. That's why package managers are so popular in Linux and which are now being discovered in the App Store on iPhone, Android and similar devices. Just click, download, install and run.
The idea is that this approach can also work online: just visit /dinknetwork.com/dinkonline (or something) which downloads the game. You can then play the game in your browser regardless of internet connection. Playing a D-Mod would be as simple as visiting a page on dinknetwork.com. Although web development is not there yet, it's intended to be "write once, run everywhere", while desktop application development is "write once, debug everywhere".
1) I can only write a program in a language I know.
2) Easy to use and write as the mentioned languages may be, none of them are as fast running and powerful as C++
1) Yes, but compared to C++ any language is straightforward.
2) It's not necessary for a 2D game to use the raw speed of C++. Speed is not everything unless it's a 3D intensive game. It's very likely that many games will use HTML5 (and WebGL in the future) for ease of distribution. JavaScript will be used for client-side programming and to make things happen. Lots of development is taking place to make JavaScript faster.
Consider also that the traditional way of downloading, unpacking, installing, upgrading and maintaining is going away. That's why package managers are so popular in Linux and which are now being discovered in the App Store on iPhone, Android and similar devices. Just click, download, install and run.
The idea is that this approach can also work online: just visit /dinknetwork.com/dinkonline (or something) which downloads the game. You can then play the game in your browser regardless of internet connection. Playing a D-Mod would be as simple as visiting a page on dinknetwork.com. Although web development is not there yet, it's intended to be "write once, run everywhere", while desktop application development is "write once, debug everywhere".
I talked to Seth a few months ago. He said Dink 2 was in discussion with Justin.
You are such a big liar, arent you?
You are such a big liar, arent you?
It's no lie, Seth apparently has some vague ideas about possibly making Dink 2 sometime in the future. (You might be able to find more info about that if you search these forums, or Seth's forum at rtsoft.com)
It's no lie
Wow, that's a first of my life.
And a game doesn't need to be 3D these days. They made the new Sonic game 2d, like the old ones, and people were like "Yeah, finally the gaming industry is doing something correct again and getting out of that crappy 3D that didn't fit these games at all!". Don't get me wrong, some games are definitely better suited with 3D. Dink's not one of them.
EDIT: And just to not completely destroy your ideas about 3D, you could create a 3D Dink editor, and show it to Seth. If he likes it, he may even use it to create Dink 2 in 3D. Seth's an open-minded guy, and quite frankly, anything's possible with him. Heck, I guess little girls worshiping Dead Dragon Carcass is proof of that.
Wow, that's a first of my life.
And a game doesn't need to be 3D these days. They made the new Sonic game 2d, like the old ones, and people were like "Yeah, finally the gaming industry is doing something correct again and getting out of that crappy 3D that didn't fit these games at all!". Don't get me wrong, some games are definitely better suited with 3D. Dink's not one of them.
EDIT: And just to not completely destroy your ideas about 3D, you could create a 3D Dink editor, and show it to Seth. If he likes it, he may even use it to create Dink 2 in 3D. Seth's an open-minded guy, and quite frankly, anything's possible with him. Heck, I guess little girls worshiping Dead Dragon Carcass is proof of that.
Oh, and BTW
If it aint a Lie, give me the link where Seth confirms it.
If it aint a Lie, give me the link where Seth confirms it.
I agree. I was just merely trying to not completely destroy this guy's hopes of Dink in 3D.
You know, as training to get away from my cruel, non-caring and horrible ways, like certain people around here seem to think of me.
You know, as training to get away from my cruel, non-caring and horrible ways, like certain people around here seem to think of me.
I don't see anything wrong with making a "Dink 2" by a fan. Fanworks are fun and can be a great stimulation for us as a community.
My vote is GO FOR IT!
And do it in the language you know, else it will fall flat. Make sure it's fun to make and it will have more chance of success.
My vote is GO FOR IT!
And do it in the language you know, else it will fall flat. Make sure it's fun to make and it will have more chance of success.
I just don't see the point. It's technically even illegal, although I know Seth wouldn't mind (too bad Seth can't decide about laws). I mean, we have already been blessed with the capability to create D-Mods. I just can't see why that isn't satisfying enough?
Someone could continue work with Windemere and make something out of it.
June 13th 2011, 05:50 PM
Dink2
OK, with me you don't have to worry about my "feelings", I don't have any to hurt. Like I said am looking for INTEREST in this layout of Dink 2. I want to know what dinkers think. There are a lot of projects on the net I can take my talents to if I want to make a 3D game. I just like the nature of Dink: the somewhat horny dark side of the good guy aspect, the "no need to be too good, just do what you feel you should", the somewhat offbeat (or even disgusting) jokes, and so on. It's a hero we can relate to, and that's why we're here. My desire to make Dink 3D was simply the desire to carry this over to a new avenue. To let those who already love Dink to enjoy it in a new way, and to bring new members into the fold. But, again, I can go elsewhere. I've still got interest in the cross platform editor, and there are a LOT of projects on the net for 3D work. So what it comes down to is what I've been saying all along:
WHAT DO YOU WANT??
WHAT DO YOU WANT??
WHAT DO YOU WANT??
Sonny, I am now going to take over skull's role as the Mr. Rude Guy.
And as for what I want: Either start working, or Shut Up!
Sonny, I am now going to take over skull's role as the Mr. Rude Guy.
And as for what I want: Either start working, or Shut Up!
There are a lot of projects on the net I can take my talents to if I want to make a 3D game.
Very good point.
WHAT DO YOU WANT??
Judging from this thread, people don't massively want a 3-D Dink.
Very good point.
WHAT DO YOU WANT??
Judging from this thread, people don't massively want a 3-D Dink.
There are a lot of projects on the net I can take my talents to if I want to make a 3D game.
Making a D-Mod is as much about yourself, as it is for the community.
Dont behave as if you are doing a huge favour by making one.
And as for other projects, go on, who is stopping you.
Dont be so egoistic and think people will start running after you for your autographs.
PERIOD.
Making a D-Mod is as much about yourself, as it is for the community.
Dont behave as if you are doing a huge favour by making one.
And as for other projects, go on, who is stopping you.
Dont be so egoistic and think people will start running after you for your autographs.
PERIOD.
I basically agree with Godley. =)
To elaborate, it's difficult to build up any enthusiasm about this, seeing as you are a newcomer on this forum, and this is already your second megalomaniac project idea within a span of three days. This kind of thing pops up every once in a while, and nothing ever comes out of it. Furthermore, I don't think that you will be able to get capable people to help with this project without some quarantee that it's not just empty ideas and enthusiasm that will wane before the project has finished taking its baby steps.
If there was something concrete to go about, the feedback would undoubtedly be overwhelmingly positive.
To elaborate, it's difficult to build up any enthusiasm about this, seeing as you are a newcomer on this forum, and this is already your second megalomaniac project idea within a span of three days. This kind of thing pops up every once in a while, and nothing ever comes out of it. Furthermore, I don't think that you will be able to get capable people to help with this project without some quarantee that it's not just empty ideas and enthusiasm that will wane before the project has finished taking its baby steps.
If there was something concrete to go about, the feedback would undoubtedly be overwhelmingly positive.
Here here scratcher my thoughts exactly - stop talking it up and do something then you will need a bat to stop all the wee dinkers running to offer assistance
June 14th 2011, 02:21 AM
Predator
Do you know what we really need not Dink2 but more people to make epic D-mods.
June 14th 2011, 06:44 AM
Tooth
Many people suggested Dink 2 recently. Maybe it's time. Seth should start seriously thinking about it. He already have the story typed, which is half work done.
And as for what I want: Either start working, or Shut Up!
I sound way cooler than that.
A lot of people would like to see Dink 2.
A lot of people just don't like to see it from you.
At the darkest of times, when there is not a good game.
It is time for RTSoft, to rise back to their fame.
And create sequel, for Dink Smallwood.
A game so epic, a game so good.
I sound way cooler than that.
A lot of people would like to see Dink 2.
A lot of people just don't like to see it from you.
At the darkest of times, when there is not a good game.
It is time for RTSoft, to rise back to their fame.
And create sequel, for Dink Smallwood.
A game so epic, a game so good.
A game so epic, a game so good.
That people will jizz, their' drool in a fizz;
That people will jizz, their' drool in a fizz;
I think we'd all love to see a Dink 2, and if someone ever made a game like you describe it would be great.
It's just the enthusiasm for actually doing the project is low because we've seen it fail several times before. Plus I think your expectations are a little high wanting to find 3 or more competent C++ programmers and graphic artists on a smallish forum like this, let alone with time to spare for a big long-term project.
I know somewhat basic C# though, if that's any help
It's just the enthusiasm for actually doing the project is low because we've seen it fail several times before. Plus I think your expectations are a little high wanting to find 3 or more competent C++ programmers and graphic artists on a smallish forum like this, let alone with time to spare for a big long-term project.
I know somewhat basic C# though, if that's any help
Ok. I see there is not enough interest to fuel a big project. I'm stubborn, as you probably noticed
But I can't even start without some kind of backing. The big obstacle being convincing RTSoft to let me use there characters.
My specification (3 programmers, 2 artists) was big for such a small board, but I have other places to gather programmers from. That is just the minimum I figured on needing to finish the project. I would have tried to drag them in from elsewhere if I didn't get enough here. My hope was to urge dinkers to join because I knew they'd be more dedicated than outside help was likely to be.
So anyway, I resign. RTSoft will just have to be the one to make you all a dink 2. I will, however, still work on that cross platform editor.
P.S. To those who think me megalomaniacal: Thinking big makes you a dreamer, not a megalomaniac.
But I can't even start without some kind of backing. The big obstacle being convincing RTSoft to let me use there characters.
My specification (3 programmers, 2 artists) was big for such a small board, but I have other places to gather programmers from. That is just the minimum I figured on needing to finish the project. I would have tried to drag them in from elsewhere if I didn't get enough here. My hope was to urge dinkers to join because I knew they'd be more dedicated than outside help was likely to be.
So anyway, I resign. RTSoft will just have to be the one to make you all a dink 2. I will, however, still work on that cross platform editor.
P.S. To those who think me megalomaniacal: Thinking big makes you a dreamer, not a megalomaniac.
Do continue with the editor.
Uh... I tried to find something else to add but that really sums it all up.
Uh... I tried to find something else to add but that really sums it all up.
RTSoft will just have to be the one to make you all a dink 2.
Thank you so much for sparing us from atleast one crappy idea
Thank you so much for sparing us from atleast one crappy idea
You shouldn't make Dink 2.
You should make your own easy-to-mod action rpg engine with new assets. Allow fully customizable statistics, different health systems, stand alone packaging, etc.
If you do that, I'm sold.
You should make your own easy-to-mod action rpg engine with new assets. Allow fully customizable statistics, different health systems, stand alone packaging, etc.
If you do that, I'm sold.
There was a guy on this forum called Patrunjelu who made what he hoped would be the successor to the Dink Engine. Seth said NO and I think he just stopped completely.
You should make your own easy-to-mod action rpg engine with new assets. Allow fully customizable statistics, different health systems, stand alone packaging, etc.
The best idea yet!
Oh, and make it a browser game.
The best idea yet!
Oh, and make it a browser game.
You should make your own easy-to-mod action rpg engine with new assets. Allow fully customizable statistics, different health systems, stand alone packaging, etc.
This is something I've considered. My personal email is listed on this site. If you like this idea, send me ideas for the game. I'm currently working on my cross platform editor again, but after I've got through the ruff beginning stuff, I can take up a second project. Since this one wouldn't be so narrow interest, I could probably get help with it easier, too. I'll email everyone back when I can get started on it.
My thoughts are:
I would make it closer to original Zelda like games than Dink, but customisable enough that it could be used to make Final Fantasy like, and more Dink like games as well. I would use simple Zelda like graphics, because that's easier to customise. (Besides that, it's the limit of my artistic ability ) I don't know whether I'd make it a browser game or not, yet. That would mean learning a whole new language, but if the idea is popular enough, it would be a good excuse. I've been meaning to learn a second language for some time, I just haven't gotten around to it. So, also, tell me what language you think I should write it in.
EDIT: The reason I want you to email me is I don't want to use the Dink board to discuss a non-dink game.
This is something I've considered. My personal email is listed on this site. If you like this idea, send me ideas for the game. I'm currently working on my cross platform editor again, but after I've got through the ruff beginning stuff, I can take up a second project. Since this one wouldn't be so narrow interest, I could probably get help with it easier, too. I'll email everyone back when I can get started on it.
My thoughts are:
I would make it closer to original Zelda like games than Dink, but customisable enough that it could be used to make Final Fantasy like, and more Dink like games as well. I would use simple Zelda like graphics, because that's easier to customise. (Besides that, it's the limit of my artistic ability ) I don't know whether I'd make it a browser game or not, yet. That would mean learning a whole new language, but if the idea is popular enough, it would be a good excuse. I've been meaning to learn a second language for some time, I just haven't gotten around to it. So, also, tell me what language you think I should write it in.
EDIT: The reason I want you to email me is I don't want to use the Dink board to discuss a non-dink game.
So, also, tell me what language you think I should write it in.
Write in Yaquina.
Write in Yaquina.