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Reply to Re: Who would like to see Dink Smallwood 2?

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June 13th 2011, 01:19 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
A: This is a two part answer:
1) I can only write a program in a language I know.
2) Easy to use and write as the mentioned languages may be, none of them are as fast running and powerful as C++


1) Yes, but compared to C++ any language is straightforward.
2) It's not necessary for a 2D game to use the raw speed of C++. Speed is not everything unless it's a 3D intensive game. It's very likely that many games will use HTML5 (and WebGL in the future) for ease of distribution. JavaScript will be used for client-side programming and to make things happen. Lots of development is taking place to make JavaScript faster.

Consider also that the traditional way of downloading, unpacking, installing, upgrading and maintaining is going away. That's why package managers are so popular in Linux and which are now being discovered in the App Store on iPhone, Android and similar devices. Just click, download, install and run.

The idea is that this approach can also work online: just visit /dinknetwork.com/dinkonline (or something) which downloads the game. You can then play the game in your browser regardless of internet connection. Playing a D-Mod would be as simple as visiting a page on dinknetwork.com. Although web development is not there yet, it's intended to be "write once, run everywhere", while desktop application development is "write once, debug everywhere".